All Gone: Creating a Creepy Environment in 3ds Max, Megascans & UE5

Othman El Bahraoui has shared the workflow behind the All Gone project, talked about working with Megascans assets, and showed the lighting setup in Unreal Engine 5.


Othman El Bahraoui

Published on

Nov 19, 2021

Designing a Stylized Witch House in 3ds Max, Substance Painter & UE4

Maria Aguilar Blanes discussed the workflow behind the Stylized Witch House project, talked about using Unreal Engine for environment art, and shared many great tutorials.


Maria Aguilar Blanes

Published on

Oct 28, 2021

Creating the Ruger Pistol with 3ds Max, Substance Painter & Marmoset

Texture Artist Javad Rajabzade shared the working process behind the Ruger Mark IV project, talked about modeling in 3ds Max, and explained how to use Marmoset Toolbag for baking and rendering.


Javad Rajabzade

Published on

Oct 27, 2021

Creating a Jungle Environment with SpeedTree, Megascans & UE4

Livio Ambrosini shared an enormous breakdown of the Before The Storm project, explained the working process behind the terrain, and thoroughly explained how to create foilage using SpeedTree, 3ds Max, and Megascans.


Livio Ambrosini

Published on

Oct 26, 2021

Making a Sci-Fi Modular Environment in 3ds Max & UE4

Pavel Inozemtsev has discussed the working process behind the Omega Sci-Fi Modular Environment pack, highlighting the development of trim/decal and info decal sheets and the creation of assets.


Pavel Inozemtsev

Published on

Oct 25, 2021

Our Partners

We need your consent

We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more