Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
Andrii Berezin told us about the workflow behind the Headstone Angel project, explained how the textures were edited, and talked about setting up lighting to create a dramatic look.
This beautiful geisha was made by Viviane Herzog.
This version of Jinx is based on a 2D concept.
Have a look at this beautiful feudal Japan scene made by Jonathon Gregory Bick.
Bruno Louis Ssekandi shared the workflow behind the Zenith Radio project, created for a term project at Vertex School, and showed how texturing different materials was done.
Gina Jeon has demonstrated a new 3D character.
The character was modeled after Peter Capaldi.
Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.
- 1Game of Thrones Characters Created by AI from Book Descriptions
- 2A More Gentle 3D Take On Jinx From Arcane
- 3A Fan is Remaking Need for Speed Underground 2 in Unreal Engine
- 4Cyberpunk City Street Made in Unreal Engine 5
- 5A Realistic Lamborghini Made in Unreal Engine 5
- 6Zelda: Ocarina of Time Locations Recreated in Unreal Engine 5
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80 Level Ratings: 10 Excellent Tutorials on Lighting in UnrealThanks for sharing.·
An Extremely-Realistic Version of Arcane's JinxMake one for Vi!!!·
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