Articles
Creating a Stylized Fantasy House in Blender and 3DCoat
Brian Nguyen has shared the breakdown of his recent project, A Big Fantasy House, discussed the modeling process in Blender and texturing process in 3DCoat, and detailed how lighting and animations were set up.
Making a Stylized Ancient Temple Scene in ZBrush, Substance 3D & UE5
Florian Elie shared the workflow behind the Immerged Temple and Forest Pathway project, discussed the challenges of constructing a large-scale ancient megastructure, and gave some tips for optimizing lighting and post-processing techniques.
Creating Batteriy Pile Material Using Blender & Substance 3D Tools
Antoine Déjean told us how the battery pile material was made, explained how the simulation was done in Blender, and shared some tips for beginner artists.
Creating Retro Scene with Blender, ZBrush & Substance 3D Painter
Maria Alekseeva showed the workflow behind the "Where does the childhood go?" project, explained how the TV and PlayStation were created, and shared the story behind the scene.
A Detailed 3D Recreation of Star Wars' Darth Maul
The model was created using ZBrush, Substance 3D Painter, and Marmoset Toolbag.
Marmoset Toolbag 4.06 Released in Beta
The release comes with extended support for USD, upgraded texturing and rendering systems, and multiple bug fixes.
Elden Ring-Style Abandoned Abbey Set Up in Unreal Engine 5
Jonathon Gregory Bick showcased a new 3D environment created as part of the Hinterlands series.
Setting Up LEGO Generator in Substance 3D Designer
Rahul Bairagya discussed his experience using Substance 3D Designer, talked about his LEGO Generator and the process of developing it in SD, and explained how the final John Wick renders were set up.