Articles
The Last of Us Part I's Capitol Memorial Hall Materials Demonstrated
One more behind-the-scenes look at the TLoU remake shared by Jonathan Benainous.
Tutorial: A Beginner Introduction to 3D Environment Art
Learn how to create high-quality scenes from scratch with this new 25-hour-long tutorial course by FastTrack Tutorials.
Marmoset Toolbag 4.05 Officially Released
The release delivers updates to Toolbag’s 3D texturing and rendering systems.
A Gorgeous Elf Portrait Made in ZBrush, Substance 3D & UE5.1
Sabin Lalancette revisited a 2020 project made at Squeeze Studio.
A Look at The Last of Us Part I's Materials
Jonathan Benainous shared a massive 2-part collection of 3D materials created for the TLoU remake.
Creating Receipt Material in Substance 3D Designer
Max Kutsenko discussed the workflow behind the Substance Receipt material, shared the nodes used for the paper and creases, and explained how the coins were made.
Cyberpunk Girl Created with Maya, ZBrush & Substance 3D Modeler
The model is made by Sterin 97.
Modeling and Texturing a Realistic Camera Lens in Substance 3D Designer
3D Material Artist Niki Marinov shared the working process behind the Leica Lens project, explained how the maps for the asset were set up, and spoke about procedural modeling in Substance 3D Designer.
Creating an Alternative WW2 Weapon in ZBrush, Blender & Substance 3D Painter
EveGoPlayOn's Evgene Ponomarev has shared a breakdown of the Y.R.S. "Turtle" project, told how the weapon was modeled and textured, and discussed the peculiarities of creating an asset for a game.