Articles

Recreating Mad Max's Interceptor using Blender & Substance 3D Painter

Michael Neocleous has shown us the working process behind the Interceptor project, explained the modeling workflow in Blender, and demonstrated how different surface layers were set up.

Author

Michael Neocleous

Published on

Nov 16, 2021

The Workflow Behind an Abandoned Bar Modular Environment

Clara Tan has shared an enormous breakdown of her Abandoned Bar project, explaining the creation of modular assets, the texturing process in Substance, and assembling the scene in UE4.

Author

Clara Tan

Published on

Nov 15, 2021

Creating a Vietnamese Stove with Maya & Substance Software

An aspiring 3D Artist Oliver Ward has discussed the Vietnamese Stove project, explained how the stove itself was created, and showed us the workflow behind the beans material.

Author

Oliver Ward

Published on

Nov 15, 2021

Creating a Soviet Roentgenometer in Blender, ZBrush & Fusion 360

Hard-Surface Artist David Belov has shared the workflow behind the Soviet DP-3B Roentgenometer project, discussed modeling in Fusion 360, and explained how the obsolete Soviet font was extracted from reference images.

Author

David Belov

Published on

Nov 10, 2021

Creating Sova from Valorant with Blender, ZBrush & Marvelous Designer

Caterina Sumalla talked about making the 3D recreation of Sova from Valorant, discussed including Blender into the character art workflow, and told us about using the FlowMap to add the hair shine.

Author

Caterina Sumalla

Published on

Nov 09, 2021

Creating a Skull Wall Material in Substance Designer & UE5

Joe Taylor has shown us the working process behind the eerie Catacomb material, explained how different maps were created, and why Unreal Engine 5 was chosen for this project.

Author

Joe Taylor

Published on

Oct 29, 2021

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