Vamsi Kalangi shared an extensive breakdown of the Vintage Bottle project, thoroughly explained the modeling process, and explained how to set up Depth Pass in MT4.
Ekaterina Surikova talked about the working process behind the Houdini Wall Breaker project and shared some useful tutorials for aspiring Houdini Artists.
Maxim Ilchenko explained the working process behind the Post-Apocalyptic Knife project, showed us where to find references for such a work, and explained how to set up various textures.
Anastasiya Osichkina has returned to tell us about her recent project called Mixed Bricks and talk about working in Substance Designer, ZBrush, and Marmoset to create wonderful materials.
Chunck Trafagander told us about working on the latest project called Glass Blocks, shared the Substance Designer workflow, and explained how to render glass properly.
Manuel Arjones talks about becoming a self-taught 3D artist, discusses the process of creating the Soulflame Cutlass, and explains how the mysterious turquoise ghostly glow effect was achieved.
Jeffrey Garcia talks about how the juicy foliage piece was created in 3D, explains why it is crucial to find reliable, high-quality references for environment art, and discusses the importance of constantly learning something new and expanding your skills as an artist.
Leon Fotevski comments on the challenges of finding the right references for designing military vehicles in 3D, explains how Tunguska was modeled in 3ds Max, and discusses the neverending dilemma of choosing between an artistically correct and a believable, true-to-life look.
Leif Stalinsky talks about recreating an adorable leopard gecko in 3D, shares some secrets behind the process of sculpting and texturing incredibly realistic creatures, and explains how the lighting was set up to make the gecko look like it was photographed in the wild.
Autodesk Reveales Their New PAYG Pricing Systemawesome, can't wait until this idea catches on and I have to unlo...·
Autodesk Reveales Their New PAYG Pricing SystemThis clearly means more people joining blender·
Making a Wall Braker HDA in HoudiniThat's awesome, exactly what I've been searching for! Thank...·
Autodesk Reveales Their New PAYG Pricing SystemThis would be handy if you needed more licences for a temporary render...·
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