Articles
Making the PS1 Console in Maya, Substance 3D & Unreal Engine
Mattia Canfarotta told us about the workflow behind the PlayStation project, shared a nice and quick way to create details, and spoke about how to get a better idea of what your textures will look like in Unreal Engine or Marmoset.
Creating an Angel Statue Using Photogrammetry, ZBrush & Marmoset Toolbag
Andrii Berezin told us about the workflow behind the Headstone Angel project, explained how the textures were edited, and talked about setting up lighting to create a dramatic look.
A Japanese-Style Sculpt Made in ZBrush & Marmoset Toolbag
This beautiful geisha was made by Viviane Herzog.
A More Gentle 3D Take On Jinx From Arcane
This version of Jinx is based on a 2D concept.
A Ghost of Tsushima-Style Castle Made in Unreal Engine 5
Have a look at this beautiful feudal Japan scene made by Jonathon Gregory Bick.
Recreating a Retro Radio in Maya, Substance 3D Painter & Marmoset Toolbag
Bruno Louis Ssekandi shared the workflow behind the Zenith Radio project, created for a term project at Vertex School, and showed how texturing different materials was done.
A Sorcerer Girl Made in Maya, ZBrush & Substance 3D Painter
Gina Jeon has demonstrated a new 3D character.
Realistic Frollo from The Hunchback of Notre-Dame
The character was modeled after Peter Capaldi.
Creating a Siemens Projector in Maya, Substance 3D Painter & Marmoset Toolbag
Alexey Kirsanov shared the workflow behind the Siemens 2000 project and talked about creating the materials for it.