Creating Batteriy Pile Material Using Blender & Substance 3D Tools
Antoine Déjean told us how the battery pile material was made, explained how the simulation was done in Blender, and shared some tips for beginner artists.
Creating Procedural Fishing Nets Material in Substance 3D Designer
Dima Aminev shared the workflow behind the procedural fishing nets material and showed the details added to make it look realistic.
Working on Beach Sand Material in Substance 3D Designer
Oday Abuzaeed shared the workflow behind the beach sand material and explained how its imperfections were generated.
Making Fusilli Pasta Material with Substance 3D Designer & Houdini
Yi Sun shared the workflow behind the fusilli pasta material, showed the nodes used in Houdini, and explained how the sauce was created to be deliciously realistic.
Creating a Stone Floor Material with Substance 3D Designer & Scanned Atlases Assets
Hwichan Hwang shared the working process behind the stone floor material, talked about working at KRAFTON, and shared advice for beginner artists that want to learn Substance 3D Designer.
Post-Apocalyptic Fabric & Leather Materials for Substance 3D Painter
There are 26 materials to make your scene more realistic.
Creating Hyperrealistic Wood Material for Weapons in Substance 3D Painter
David Oroian, Weapons & Hard Surface Artist at AMC Ro Studio, walked us through the process of making a wood material for a rifle, showed the steps of color correction, and explained how he adds personality to the textures to make the result realistic.
Creating Puffer Material in Substance 3D Designer
Alexandra Lazarenko shared a breakdown of the Puffer material, explained how the coat was made, and offered some tips for beginner artists.
Creating Receipt Material in Substance 3D Designer
Max Kutsenko discussed the workflow behind the Substance Receipt material, shared the nodes used for the paper and creases, and explained how the coins were made.
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David Gaider: Developers Will Invest Significant Effort in AI-Based Dialogue Games, Yet Face FailureDragon Age isn't better than AI tho... 😂·
Highly-Realistic Coastline Set Up in UE5 With Fluid Flux 2.0Beach waves are super amazing.·
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OpenAI CEO Sam Altman Believes the Era of Remote Work is OverMy current company has been fully remote for over 20 years, hopefully...·
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