The collection includes 49 artworks done during three years of working from home.
The Callisto Protocol team provided a behind-the-scenes look at the game's visuals and lighting and explained what it did to create the game's tense feel.
The scene was made to study Lumen in the engine's new version.
Oskar Stålberg demonstrated an amazing lighting solution achieved with Signed Distance Fields and 3D textures.
This new mod adds a path tracing renderer to the original Quake.
Jure Triglav described a method of compressing 1.8 GB of baked imagery into 200 kB worth of neural networks.
This is the second part of Yuri Vorobiev's massive guide on setting up lighting for games in Unreal Engine. You can read Part 1 here.
The World of Tanks Blitz spoke about the major graphics overhaul introduced with the 9.0 update, explained how they relit the game's maps, and discussed the upgraded physics.
Senior Lighting Artist Yuri Vorobiev shared an enormous 2-part breakdown on setting up appealing lighting for games in Unreal Engine.
- 1Under a Rock: A Procedural Open-World Survival Game Powered by UE5
- 2A Game that Costs $2,000 Was Released on Steam
- 3The Production Pipeline Behind Horizon Forbidden West's Faces
- 4Creating an Assault Rifle in Substance 3D Painter and Unreal Engine 5
- 5Walking Simulator Game Prototype Made in Unreal Engine 5
- 6Stability AI & Midjourney Are Being Sued For Copyright Violations
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