Eva Mateo Fábregas talked about the production process behind DreamWorks' Spirit Untamed from the Lighting Artist's perspective.
A Senior Lighting Artist Pasquale Scionti discussed the usage of Megascans and Unreal Engine 5 to create environment art, shared the general workflow, and told some interesting tips and tricks on lighting.
Gwanseon Oh has returned to tell us about the creation of the Road to School project and explain how to make the day-night cycle using UE5's Lumen.
Check out this breakdown by Percy Legendre on creating dynamic 2D lighting.
Eugenia Lysa shared an extensive breakdown of the latest lighting study and showed us how to set up various lighting scenarios.
Indrajeet Sisodiya shared an enormous breakdown of the Neon Sins scene, showed us the workflow, and explained how to set up lighting in Unreal Engine.
Karim Abou Shousha explains why lighting is one of the most powerful and mysterious tools you can use to create environment art, talks about designing the Beyond the Path Scene, and discusses the possibilities of Unreal Engine 5.
6 3D Artists from our 80 Level Talent Platform have shared information about themselves, their ways to improve artistic skills, and what their go-to software is.
Seven 3D Artists from our 80 Level Talent Platform have agreed to share some information about themselves, their ways to become better artists, and what software they usually use.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6SacriFire – A Retro-Style JRPG With A Modern Twist From Poland
A Behind-The-Scenes Look At The Making Of ArcaneI would love to see a technical break down of how they did the 3d/2d l...·
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