Articles
A Huge Collection of Relighting Projects by Brian Leleux
The collection includes 49 artworks done during three years of working from home.
A Sneak Peek on Visuals & Lighing Design in The Callisto Protocol
The Callisto Protocol team provided a behind-the-scenes look at the game's visuals and lighting and explained what it did to create the game's tense feel.
Ghost Town: A Beautiful Environment Made With Unreal Engine 5.1
The scene was made to study Lumen in the engine's new version.
A Custom Lighting Solution Set Up in Unity
Oskar Stålberg demonstrated an amazing lighting solution achieved with Signed Distance Fields and 3D textures.
id Software's 1996 Quake Has Been Ray Traced
This new mod adds a path tracing renderer to the original Quake.
A Paper on Compressing GI With Neural Networks
Jure Triglav described a method of compressing 1.8 GB of baked imagery into 200 kB worth of neural networks.
How To Set Up Lighting for Games in Unreal Engine: Part 2
This is the second part of Yuri Vorobiev's massive guide on setting up lighting for games in Unreal Engine. You can read Part 1 here.
Setting Up Graphical Improvements in World of Tanks Blitz
The World of Tanks Blitz spoke about the major graphics overhaul introduced with the 9.0 update, explained how they relit the game's maps, and discussed the upgraded physics.
How To Set Up Lighting for Games in Unreal Engine: Part 1
Senior Lighting Artist Yuri Vorobiev shared an enormous 2-part breakdown on setting up appealing lighting for games in Unreal Engine.