In this article, we prepared 7 cool details and easter eggs that make video games more immersive and asked some of the artists who worked in the game industry about creating and adding said details to games.
Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.
Elvis Morelli, Game Designer and developer of the project Game Over Carrara, has discussed the production process, the business side of the game, and the inspiring story that stands behind the game.
Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.
Prepare for the next chapter with this behind-the-scenes look.
Check out a behind-the-scenes look at RAZAR s.r.o.'s Frontier Pilot Simulator.
What is the graphics tech stack of modern video games?
Beer Night Studio's Badraa Baatar talked about their upcoming psychological horror Carnival Hunt, discussed the development process, and told us about the key components of a successful video game trailer.
A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
Join thousands of game designers and keep track of your subscriptions