Articles

A Juggler's Tale: History, Development & Techniques

Technical Artist who worked on A Juggler's Tale Elias Kremer talked in-depth about the development process behind the game, explaining the techniques they used to make the game run better on various platforms.

Author

Elias Kremer

Published on

Oct 01, 2021

Game Over Carrara: Production of a Post-Apocalyptic Story

Elvis Morelli, Game Designer and developer of the project Game Over Carrara, has discussed the production process, the business side of the game, and the inspiring story that stands behind the game.

Author

Elvis Morelli

Published on

Oct 01, 2021

ExeKiller: Developing a Cyber-Western Game

Founders of Paradark Studio Kasia Widmańska and Amadeusz Wróbel talked about the development process behind ExeKiller – their upcoming game that merges cyberpunk and western aesthetics.

Author

Paradark Studio Team

Published on

Sep 28, 2021

Carnival Hunt: Developong a Psychological Horror

Beer Night Studio's Badraa Baatar talked about their upcoming psychological horror Carnival Hunt, discussed the development process, and told us about the key components of a successful video game trailer.

Author

Badraa Baatar

Published on

Sep 22, 2021

Technical Aspects of King's Bounty II

A Technical Art Director at 1C Entertainment Alexey Vlasov talked about the studio's recently released game King's Bounty II, discussed the character creation techniques they used, and shared some knowledge about procedurally generated environments.

Author

Alexey Vlasov

Published on

Sep 18, 2021

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