The Secrets Behind Level Design in Partisans 1941

A Level Designer behind levels in Partisans 1941 Dmitry Butkevich talked about the working process during the development of the game, what tools were added to Unreal Engine 4 for the production, and shared his opinion on the optimal map size.


Dmitry Butkevich

Published on

Jun 02, 2021

5 Great Job Positions for Various Types of Artists

Today we compiled 5 job positions for VFX, Houdini, Character, and Environment Artists in such game studios as REALTIME, Phospho Ltd, Fracture Labs, Toast VR, and Phaser Lock Interactive INC.


Theodore Nikitin

Published on

May 21, 2021

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