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CDPR Wants Cyberpunk 2077 Sequel to Have "Most Realistic Crowd System" Ever

You can help CDPR make it if you're skilled enough.

CDPR

It's hard to compete with excitement for GTA 6, but it seems CD PROJEKT will try with innovation. The company's job listings for Cyberpunk 2077's sequel, codenamed Orion, suggest the game will have "the most realistic and reactive crowd system in any game to date."

Its lead encounter designer should have experience working with "next-generation 3D level editors" and knowledge of video games.

A successful applicant will:

  • Work with Quest, Open World, Level Design, Environment and Gameplay teams, to design memorable combat encounters based on predefined narrative, environmental and gameplay themes.
  • Adjust predefined quests and locations, by utilising NPC setup, interactive objects, loot and environment, to create a challenging playthrough, with multiple solutions
  • Working with Level Designers and Environmental Artists, ensure level geometry serves the needs of the combat encounter.
  • Hire and build an encounter team throughout the course of development.
  • Dedicate yourself to understanding all player verbs, allowing yourself to craft divergent experiences that cater to all available playstyles.
  • Work in close collaboration with the systems design team to create the most realistic and reactive crowd system in any game to date.

Sounds exciting, and I'm looking forward to seeing how the crowd system will compete with GTA 6's tech, which is rumored to include Take-Two Interactive's patents and result in smarted NPCs and AI-generated interiors.

The Cyberpunk 2077 sequel, in turn, will reportedly boast crafting, seamless dialogues, open-world events, and even multiplayer elements.

Aside from Orion, CDPR is working on The Witcher 4, which is now in full production, naming it the most advanced game in its portfolio. There is also a Witcher spin-off Project Sirius and a Witcher remake Canis Majoris.

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