CG Spectrum College of Digital Art & Animation is recognized as an Unreal Authorized Training Center, just two months after becoming an Unreal Academic Partner.
The school, which offers several online game development courses, recently launched an innovative realtime 3D technical art and virtual production course to meet the demand for Unreal Engine-trained professionals.
"We are pleased to have CG Spectrum join our Unreal Authorized Training Center team. This group is an ideal partner because they bring a wealth of experience across several real-time verticals including game art, programming, and a newly released virtual production curriculum. With an international reach, CG Spectrum is well-positioned to serve many of our communities around the world, and we are looking forward to seeing where else this new partnership may lead," said Jeff Peres, Unreal Engine Partnership Director, Epic Games.
Below you may check out the CG Spectrum Student Showcase to pull the inspiration.
CG Spectrum’s goal is to prepare filmmakers, game developers, and other creators for a constantly evolving job market. To seize the opportunities in the real-time 3D and virtual production space, the school developed a Realtime 3D Technical Art and Virtual Production Diploma to help students learn to create film-quality cinematic shots using Unreal.
The specialized curriculum was created in partnership with Epic Games film, television, and virtual production track producer Deepak Chetty, real-time artist William Faucher, as well as animator and department head Simon Warwick.
“We're excited to again partner with Epic Games in ensuring our courses not only meet the highest standards of academic rigor but in also giving our corporate partners confidence that they're learning the latest techniques and production workflows to take back to their teams,” says Jeremy Chinn, CG Spectrum’s Chief Operations Officer.
CG Spectrum is honored to once again be recognized for its high-quality Unreal Engine courses and leading industry mentors and looks forward to training many more corporate partners and individual creators within the film and games industry.
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