Zolden has finally unveiled his experimental game, where every pixel, object, and particle is treated as a simulated physical entity.
We've been closely following the progress of Game Developer Zolden, who has been researching GPU-accelerated real-time simulations involving interacting particles, showcasing satisfying ground and Terminator 2-inspired destructible simulations. Finally, as the developer intended, his work has taken shape in the form of an experimental game project called Simulario.
It's built in Unity, but the CPU code is minimal, mainly handling data initialization and input. All the logic runs on the GPU, written in HLSL. Everything in Simulario is destructible and behaves according to the laws of physics. If you try something and your real-world intuition suggests how it should work, chances are the game objects will respond exactly as you'd expect.
This means how you choose to complete each level is entirely up to you. You're free to explore different possibilities and experiment, and your ideas will work as long as they follow the rules of physics. You can add matter, construct shapes, build mechanical devices, or even destroy obstacles, use forces, momentum, and inertia to your advantage. Utilize ropes, wheels, jet engines, and more, whatever tools or creativity you need to succeed.
Simulario is said to feature a wide range of game levels: ride dirt bikes, drive tanks, fly, dive, dig, build machines, launch rockets, use explosives, and more. The simulated physics offers endless ways to play. A key highlight will be controlling a soft-body character designed to walk and fight, providing an unprecedented level of realism.
As you can see, the game is still in the early stages of implementing its gameplay mechanics. Wishlist Simulario here and stay tuned for more by following Zolden on X/Twitter.
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