Ghislain Girardot shared a 2-hour-long video demonstrating and dissecting a new procedural generation tool.
Game Developer and Unreal Engine Content Creator Ghislain Girardot, known by many for his detailed guides on creating digital water, has recently shared an enormous 2-hour-long video presenting a brand-new custom-made procedural waterfall generation tool and providing a thorough explanation of how it was made in Unreal Engine 5.
The first part of the video focuses on showcasing the generator itself and its capabilities, discussing the idea behind the project, and covering such topics as UVs, water simulation, FX, particles, and geometry shared settings.
The second part of the video, around one and a half hours long, offers a deeper dive into the setup, with the creator addressing such topics as UE5's Editor Utility Widgets, custom physics solvers, Blueprints, path sampling, and geometry scripting, just to name a few.
"These kinds of weird Frankenstein videos are always bizarre to produce, they are a bit in between docs/tutorials/breakdowns/devlogs, and I'm not sure I always make the most sense but I definitely try my best," commented the author. "It's always hard to take a step back and figure out what needs thorough explaining and what does not. As usual, this is NOT a tutorial, and it is definitely aimed at people having some existing UE knowledge."