Shady Tantawy, a Technical Artist at Barrel Roll Games, showcased this amazing artwork.
Take a look at this bright and stylish Arcane-inspired artwork, Arcane Anomaly, created by Shady Tantawy, a Technical Artist at Barrel Roll Games. The work was setup with Substance 3D Designer and Unreal Engine 5. The post-processing of the anomaly included Chromatic Abberration.
"The show captivated me with its art and emotion, and I couldn't resist creating this fan art as a token of appreciation. Hope it resonates with you as much as it did with me! I wanted to create my own version of the Anomaly/Wild Rune in Realtime inside Unreal," the artist shares.
Shady Tantawy showcased some technical details of creating the artwork.
Textures breakdown:
Niagara system:
Material graph:
References for anomaly:
Check out another Arcane fan art created by Shady Tantawy with Houdini, Subtance 3D Designer, and Unreal Engine 5 and the work's technical details:
References:
According to the artist, erosion at the start simulates the holes on the flare that Jinx was using, while erosion at the end makes the smoke fade away. Also, the smoke becomes more emissive and gets darker as it fades:
Material Graph in Unreal Engine:
Visit the artist's ArtStation page to see the animated versions of the artwork. Also, don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.