logo80lv
Articlesclick_arrow
Research
Talentsclick_arrow
Events
Workshops
Aboutclick_arrow
profile_loginLogIn

Creating Peeled Wallpaper With Custom-Made Houdini System

Tatiana Baeva shared a step-by-step process for decorating an environment with her latest HDA.

Tatiana Baeva

With more than 6 years of professional experience as 3D Artist in the industry, specializing in prop and environment asset creation, Tatiana Baeva focuses on crafting intricate gameplay assets and modular kits for game levels. Recently, she shared a detailed guide to creating peeled wallpaper using the Houdini system she developed for one of her interior environments.

Take a look at more examples made with this system below:

Tatiana Baeva

Tatiana Baeva

To begin the process, Tatiana divided the wallpaper damage she aimed to create into three categories: large fallen pieces, peeled seams, and small torn-off fragments. She started by uploading the room's layout geometry and worked through each segment, from selecting the width to preparing the mask for simulation. After merging all the segments, she applied various materials and finalized the interior.

Tatiana Baeva

Tatiana Baeva

Tatiana Baeva

Tatiana Baeva

Visit the project's page for details, and follow Tatiana's ArtStation for more great environment art. She also plans to release this HDA for public access, so stay tuned and join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.

Join discussion

Comments 0

    You might also like

    We need your consent

    We use cookies on this website to make your browsing experience better. By using the site you agree to our use of cookies.Learn more