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Destructible Walls Set Up in UE5 With Chaos & Niagara

The project was made by Zach Helm for Technically A Challenge.
Check out these destructible modular walls created by Game Developer Zach Helm for Technically A Challenge, a challenge that tasks Technical Artists to create something beautiful related to a certain topic.

According to the author, the working process started in Unity but eventually ended up in Unreal Engine 5 thanks to the latter's Chaos, a high-performance physics and destruction system, and the Niagara VFX System, the primary tool to do visual effects inside UE5.

"I've been mulling over the idea of destructible wood-frame + drywall for awhile, but this challenge was a great excuse to try it out," noted the author.

Click here to check out more of Zach's amazing works. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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