See Mengya Zhang testing it on a panda and try it yourself.
Over the past few months, Creature TD/CFX Mengya Zhang has been exploring Houdini's muscle workflow in her spare time. Her goal is to develop a clean, as procedural as possible simulation setup while also ensuring the muscle movements look visually appealing.
With the recent Houdini update making things more accessible, Mengya has been diving into OpenCL, working on skin slide R&D with custom functions. After much research and many failed attempts, she created a beta version and decided to test it on the muscle simulation project. Here's what she got straight away, applied to the point deform skin mesh without any tissue simulation:
After receiving positive feedback on the project, Mengya decided to release the Skin Slide HDA to the public for free. This deformer offers fast computation on reasonably dense meshes and provides a solid volume-preserving sliding effect, powered by OpenCL. It supports a paint map for controlling the sliding effect, both triangle and quad meshes, and multi-geometry input.
Get it here and check out Mengya's other tools, including Wrinkle Deformer, which was used in this short film featuring the panda character:
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