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Jason Key Presents a Realistic Wildfire Simulation Made in EmberGen

Along with a neat experiment with LiquiGen and a breakdown of the explosion shot from Paul Chadeisson's Solstice-5.

Jason Key, a VFX Artist whose splendid experiments with JangaFX's programs have wowed the 80 Level team on more than one occasion, has recently gone on a spree, showcasing the capabilities of EmberGen and LiquiGen.

The latest of the bunch is a realistic simulation of a forest aflame, created to study the behavior of wildfires – a little too soon-ish, perhaps, but nonetheless impressive. To create the fire and the reactive smoke, Jason utilized EmberGen, a volumetric fluid simulation tool designed for simulating, rendering, and exporting flipbooks, image sequences, and VDB volumes.

Shortly prior, the artist experimented with LiquiGen, a node-based real-time fluid simulation software, testing imported geo as emitters/attractors to create cool-looking, watery 3D models:

And before that, the creator shared a concise behind-the-scenes breakdown of the explosion shot from Solstice-5: Forgotten Archives, a sci-fi short movie made by Paul Chadeisson, explaining that the explosion was created as a 122-frame, 40GB VDB sequence exported from EmberGen to Blender, with the shockwave added using an expanding sphere and a fog shader.

Previously, we also covered Jason's experiment with path-traced caustics, simulation of fire clashing with water and producing lots of steam, surreal visualization of Earth's surface as a cloth piece, setup for bending CG steam, recreation of John Wick 4's portrayal of the Dragon's Breath ammo, and more. You can check out the artist's full portfolio by clicking this link.

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