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Majora's Mask Art Director Wanted to Make Another Zelda Game

"Recent Zelda games have taken things back to basics, and I wanted to make something a little bit more unique". 

Released on Nintendo 64 in 2000, The Legend of Zelda: Majora's Mask featured new mechanics and a much darker tone which was devised by Art Director Takaya Imamura. Speaking to Video Games Chronicle, Imamura revealed that he wanted to return to the series to work on another "strange and unique" Zelda title. 

"I wanted to do it one more time, yes," Imamura told VGC. "Recent Zelda games have taken things back to basics, and I wanted to make something a little bit more unique, with a little twist, in a strange and unique world, like Majora's Mask."

Majora's Mask is set in a parallel universe named Termina rather than Hyrule, where most of Zelda games take place. 72 hours before the world is due to be wiped out by the falling Moon, Link is taken there by the enigmatic Skull Kid.

During the interview, Imamura also shared the origins of the N64 game's title. Zelda series producer Eiji Aonuma has previously claimed the game's Japanese name, Mujura's Mask, was a spin on the movie title Jumanji, but Imamura told it was actually inspired by another film. "I wanted to use the 'Jura' part because I’m a big fan of Jurassic Park. 'Ima-Jura'… that's where the name came from."

You can read the interview here. Don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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