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Parallax Mapping Experiments With Phong In Maya

Hiroyuki Akasaki is learning shaders.

Hiroyuki Akasaki, one of the most popular Bifrost artists, who impressed us multiple times with their amazing rigs, has recently shared a series of experiments with shader algorithms using Maya. As they explained, they're still a beginner and have chosen a familiar software to learn. The maps used here are just test images rendered from an AOV in Arnold.

See more of the mesmerizing parallax-based magic below:

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