Charles Cox has returned to present More Than Human's updated morphing system.
Game Developer Charles Cox has returned after a several-month hiatus to reveal what he’s been working on all that time – a new and improved morphing mechanic created for More Than Human, his upcoming Unreal Engine-powered open-world adventure game, where players can transform into various animals or creatures.
While the mechanic itself has been a staple of the game since its early stages, Cox admitted that the morphing geometry "looked horrible," requiring him to hide the transition with flashy VFX. Thanks to the latest update though, the issue has been resolved and the character geometry now closely matches the mesh it morphs into, making the transitions incredibly smooth.
Also, check out some of the most recent More Than Human demos shared by the developer:
Last year, Charles also joined 80 Level to tell us more about his 3D-to-gamedev journey, discuss the development process behind More Than Human, show how the eastern dragon model was created, and explain how he switched from Unity to Unreal Engine to handle the development of the game. You can read the full interview by clicking this link.
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