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Take A Look At This Egyptian Procedural Building Created In Houdini

Abdullah Ahmed and Ahmed Magdy shared a WIP of their latest personal project, an Egyptian city generator.

3D Environment Generalist Abdullah Ahmed and Senior 3D Hardsurface Artist Ahmed Magdy unveiled a demo of their latest personal project, a procedural generator for entire Egyptian cities.

This building was brought to life using Houdini with shading and look dev work done in Karma and Solaris. Artists heavily relied on VEX language to create the algorithms that built the structure.

While we're waiting to see the final look, check out our recent interview with Abdullah Ahmed on his Procedural Norway Lake House project and the working process behind it:

Follow Abdullah Ahmed and Ahmed Magdy for more amazing art and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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Comments 1

  • Anonymous user

    we can see on the future, this with robotics building real housing, the end of real jobs and human utility

    0

    Anonymous user

    ·a month ago·

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