Tanguy Talbert made his life much easier.
Everybody loves Tiny Glade for its neat castle building that feels very smooth and satisfying, and the game has definitely inspired many artists since its release.
One of them is Tanguy Talbert, who demonstrated a beautiful forest that grew with a couple of strokes and a procedural tower that changes with a hand movement – all created with Unreal Engine's Procedural Content Generation (PCG).
It's not just a pretty picture, though; the tools help Talbert build environments quickly without needing to look for tutorials.
Tanguy Talbert
Tanguy Talbert
"This project was my deep dive into Unreal Engine 5.5’s PCG tools: grammar, pathfinding, geometry scripting, and so much more. Beyond exploring the new features, I wanted to centralize all my PCG knowledge into one project. I kept running into that familiar frustration: 'Wait… which video showed that specific trick again?' Now, I can just reopen this project and pull whatever I need – quick and easy."
Tanguy Talbert
We've seen Talbert's great procedural bridges made with PCG before, and I'm sure all of this together will turn into an amazing toolkit in the future.
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