Zefram showcased a couple of cool new systems developed for SuperSimmer.
Indie Game Developer known only as Zefram continues working on SuperSimmer, an Unreal Engine 5-powered hack-and-slash action game with gory sword-wielding combat, showcasing a couple of cool new gameplay systems developed for the title in recent days.
With a series of gameplay demos, the creator provided a look at SuperSimmer's destruction system, revealed the testing phase of the power-up pickup system set up for the game, showed the game's improved lighting, and presented a brand-new game level depicting a fancy modern-style restaurant where the main dish is the gibs of dozens of undead whom our protagonist must chop, slice, and dice in a brutal and bloody fashion.
For those unaware, SuperSimmer, formerly known as Super1337, is an intense third-person hack-n-slash wave-based survival game with neat time-dilation mechanics that lets you turn hordes of zombies into mincemeat.
The game encourages a mix of finesse and strategic thinking, prompting players to carefully plan their move sets and combos within the brief moments of bullet time. If you take too long to eliminate enemies, they'll get faster and easily overwhelm you. Conversely, engaging in combat without thoughtful consideration may leave you vulnerable to making losing moves.
"It is a constant fight to outpace your enemies, as the longer they live, the faster they become," comments the developer. "Efficiency is key, but don't be too slow..."