Realistic 3D Character Creation will not only help you create lifelike characters but also cover a hard surface rifle creation instruction.
A lot of our readers have shared with us how they have been enjoying reading interviews or articles about creating realistic characters - it's undeniably a challenging but rewarding process that shows how great 3D art can be. If you'd like to try creating lifelike characters, enriching your portfolio or just for fun, this one-in-all Realistic 3D Character Creation course presented by Logan Wiesen with FlippedNormals could be what you need.
The course offers 70+ HD video lessons, which means 15 hours of in-depth instruction that will cover every step of the character creation process, from the initial concept to the final render, with an example of an ape, i.e., Caesar from Planet of the Apes. You'll have a deep understanding of the muscle and bone structure of the body, be able to create skins that have intricate details like wrinkles and folds, create a full hair groom with Blender's hair system, and learn skills and techniques that make the model photorealistic.
The main part of this course would be creating characters, with 10 out of 12 sections focusing on it, while it also includes a hard surface rifle creation instruction, which takes two sections. In those two sections, you'll learn to model each part of the weapon prop and texturing it.
If you purchase the course, you'll gain permanent access to all materials, including reference files, textures, images, and a comprehensive resources PDF. This PDF also includes links to additional recommended videos and resources, just like a handy go-to library at your service.
Notably, this course is designed for artists at intermediate or advanced levels, so it will not detail the basics of the software, although it will cover the fundamental techniques. It is recommended that you have at least one year of experience in 3D modeling.
Check out the content of each section and purchase the course with a 65% discount here. You might also be interested in reading our written interview with Logan Wiesen from a few months ago about his Caesar project. He explained how he adjusted the lighting on the fur and textured war paint using ZBrush, Substance 3D Painter, and Blender.
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