Johnny Fehr returns to tell us about the latest project – The Real Story Behind R2 D2, explained how the idea behind this project was born, and shared some interesting texturing techniques.
Jordan Smee explains how the Lost City scene was blocked out in Maya and textured in Substance Painter, shares some great tips on creating stylized foliage, and talks about the importance of tweaking lighting settings slowly and patiently as even a minor change can make a huge difference.
Mad God, a stop motion animation sci-fi horror film created by an Oscar-winning VFX artist who's worked on Star Wars, Jurassic Park, and RoboCop, is finally complete and will premiere at Locarno Film Festival in August 2021.
A total of 220 eleven-second animations from creators of all levels of proficiency were competing for the grand prize.
According to Giant Freakin Robot's "trusted source", the company is actively working on a Dragon Age-based series.
The game is coming to PC, PlayStation, Xbox, Nintendo Switch, and Apple Arcade on August 27.
Shamook, the creator of popular deepfake videos on YouTube, has joined Lucasfilm's Industrial Light and Magic division.
Check out this cool mod for RDR2 that adds a photorealistic look to the game.
Artists can now create new tools with zero coding knowledge.
- 1Google's New Approach to Image Super-Resolution
- 2Pixar Has Released RenderMan for Blender
- 3Making The Legend of Zelda-Inspired Environment in 3ds Max & Unreal
- 4Genshin Impact Character Shader for EEVEE
- 580 Level Ratings: Best YouTube Channels With Unreal Engine Tutorials
- 6Lollo, a Tool That Can Pixelize 3D Animations
A New Open-Source Framework for $100 Markerless Motion CaptureThis is why we love open source.·
A New AI-Tool That Will Change Movie Dubbing ForeverAll I have now is motion picture, sound and my brain screaming at me t...·
Creating a Stylized Medieval Town in 3ds Max, Substance & UnrealReally love the breakdown!! Awesome·
Riot Games Releases An Album of Copyright-Free Lo-Fi MusicThanks a lot for sharing, it's a really really great set of music...·
Talk to thousands of game designers and find tips & answers to your most burning questions. Sign up or log in to continue:
We are the makers of Substance. Our mission? To make the best tools for 3D texturing and material creation, and to put them into the hands of artists and creatives worldwide.
Quixel is an industry leader in high-end texturing solutions, specializing in art tools for the Games, Archviz and VFX industries. After releasing Quixel Suite in 2013, Quixel tools quickly became a defacto standard for texturing.
Houdini combines superior performance and dramatic, ease-of-use to deliver a powerful and accessible 3D animation experience to CG artists creating feature films, commercials or video games. With its procedural node-based workflow, Houdini lets you create more content faster to reduce timelines and enjoy enhanced flexibility in all your creative tasks. Houdini is ideal for modelers, lighters, character riggers and animators to use on its own or as a layout and lighting tool for visual effects created in Houdini FX.
Innovative online courses for a successful career in the Art, Games & VFX industries.