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Official website

www.substance3d.com

Adobe Substance 3D brings you an ecosystem of apps and content that empower you to design 3D. 


Adobe Substance 3D Painter

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.

 

Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation. Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools.

 

The state-of-the-art viewport in Painter shows all your artistic decisions in real time. Iterate on complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path tracing mode.

Adobe Substance 3D Designer

With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations. Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

 

The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.

 

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

 

Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.

Adobe Substance 3D Sampler

Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment. Easily import a reference photo or snap one on the go with Adobe Capture and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

 

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

 

Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.

Adobe Substance 3D Stager

Build and assemble 3D scenes in this intuitive staging tool. Set up assets, materials, lights, and cameras. Export and share media, from images to web and AR experiences. Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows.

 

Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

 

Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

Adobe Substance 3D Modeler

Adobe Substance 3D Modeler makes modeling in 3D feel as gestural and natural as drawing. Encourage your creative flow in this flexible and powerful 3D shaping tool. With an intuitive design, Modeler frees you from the technical constraints of traditional 3D modeling. Focus purely on the creative process and create simple 3D models or complex, fully conceived 3D scenes.

 

Modeler is a flexible tool for creating concept art, sketching and prototyping, blocking out game levels, crafting detailed characters or props, or sculpting an entire scene. All in one app.

 

The powerful tools in Modeler work seamlessly across both desktop and VR. Create with the hardware that empowers you best at each step of your creative workflow.

Substance 3D Assets

Access over 15,000 customizable models, lights, and materials created by world-class artists, for every industry. The Substance 3D Assets library has what you need for each part of your creative workflow.

Adobe Substance 3DRecent articles

Learn How to Create a Photorealistic 3D Portrait of Mads Mikkelsen

Quentin Moulinneuf talked about nailing the actor's likeness in 3D, explaining how he visualized eyes, hair, and skin imperfections using ZBrush, 3ds Max, Substance 3D Painter, and Houdini.

Learn How to Create Pulp Fiction's Jules in 3D

Ernesto Perlingeiro talked about how he visualized the Jules Winnfield model, explaining in detail his workflow of creating the body, clothes, and eyes of the character in ZBrush, Maya, and Substance 3D Painter.

How to Create an Immersive Abandoned Living Room Scene in UE5

Mustafa Shukri provided a step-by-step breakdown of the Abandoned Living Room project, explaining how the textures were made consistent to enhance the overall aesthetic and showing how depth and realism were achieved through lighting.

Crafting a Unique Aged Carved Gunstock With ZBrush & Substance 3D

Anastasia Prokopovich guided us through the creation of a Remington 11's aged gunstock that blends traditional craftsmanship with a personal touch, focusing on how masterful wood carvings were textured with Substance 3D Painter.

Using Substance 3D Painter for Cool Shoe Design

Keiyu Sakurai shared a breakdown of the process.

See How to Make Sunny Mediterranean Coast in Unreal Engine 5

Timothy Dubois showed us the workflow behind the Mediterranean Coast project, explained how the vegetation was created in SpeedTree, and shared a trick for avoiding repetition in the trunk texture.

Designing a Unique Version of DC Comics’ Deathstroke in 3D

3D Character Artist Hafez Yadollahi shared a breakdown of the Deathstroke model, explaining how he came up with the character's unique depiction and discussing the modeling workflow in Maya and ZBrush.

Substance 3D Sampler 4.5 Enables One-Click Export To Third-Party Apps

You can now send your materials directly to Blender, Unreal Engine, Unity, 3ds Max, or Maya with Substance 3D Connector. 

Hand-Painted Texturing Stylized TMNT's Donatello With Substance 3D

Franco Diego explained his working process behind the stylized Donatello 3D model, inspired by Teenage Mutant Ninja Turtles: Mutant Mayhem and brought to life with ZBrush, Maya, and Substance 3D Painter.

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