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Zen UV 5.0 For Blender Released

Introducing Touch Tool, Auto Unwrap, Zen Sync, and support for Blender 4.4.

The latest major update to Sergey Tyapkin's professional UV creation toolkit for Blender is here, featuring new functionality, resolved issues, and full compatibility with Blender 4.4, all designed to enhance your workflow and make it more enjoyable.

The standout addition to Zen UV is the Touch Tool, a flexible UV transformation tool that offers fast and intuitive control for moving, scaling, and rotating UV islands within the UV Editor, capable of both simple and complex transformations.

You can find the full documentation for the Touch Tool on this dedicated page here.

There is also a new Auto Unwrap operator that represents a bridge between the Ministry of Flat Auto Unwrap application and the Zen Sync operator, which switches UV Sync Selection while keeping the selection between modes.

The Select operators have been updated with Select Faces By Normal, Filter Islands by Property, Select Self-Intersecting Faces, and Select Stretched Faces. As for Unwrap, Zen UV 5.0 introduces a Minimum Stretch algorithm for operators using the native Unwrap. The algorithm for marking seams in the Quadrify operator has also been improved, with seams now being added only to the processed island rather than the entire mesh. Additionally, the Quadrify operator's algorithm has been optimized by reducing sampling operations, leading to a boost in performance, particularly noticeable with larger meshes.

Learn about the changes in Zen UV 5.0 in the release notes and purchase it here. Also, join our 80 Level Talent platform and our new Discord server, follow us on InstagramTwitterLinkedInTelegramTikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. 

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