A Deep Dive Into Epic Games' Verse Programming Language

The team has published a comprehensive piece of documentation explaining the nuances of their new programming language developed for Unreal Editor for Fortnite.

In case you missed the news, a few days ago, Epic Games released Unreal Editor for Fortnite (UEFN), a neat editing tool that enables game developers and content creators to build new experiences in Fortnite using Unreal Engine 5's toolset.

Alongside it, the team also officially introduced Verse, a brand-new programming language that offers powerful customization capabilities such as manipulating or chaining together devices and the ability to create new game logic, allowing one to set up new gameplay features in UEFN.

To help users understand the nitty-gritty of the new language, Epic Games has recently published a comprehensive piece of documentation describing Verse and its syntax, providing an in-depth overview of its features and capabilities, and sharing tons of information that will help you get started with the programming language.

"Epic Games is continuing to develop the Verse programming language and add more features," commented the team. "For Verse code that you write today, you can expect Verse to provide backward compatibility and continue to work with future updates to the language."

You can access the documentation by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on Instagram and Twitter, where we share breakdowns, the latest news, awesome artworks, and more.

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