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Blender-Made Weapon Animations That Look Incredibly Lifelike

Here's a collection of smooth weapon reloading animations set up by Barry Bogs for Road to Vostok.

Barry Bogs, a Freelance Viewport Animator known to many S.T.A.L.K.E.R. fans for her incredible mods, has recently shared one more collection of smooth weapon animations she prepared for Road to Vostok, an upcoming hardcore single-player survival FPS game developed by Antti.

For those unfamiliar with the game, Road to Vostok was first unveiled in 2023 to widespread acclaim, attracting over 400,000 players during its initial public test. The game is set in a post-apocalyptic border zone between Finland and Russia, challenging players to survive, scavenge, and traverse the Border Zone to reach Vostok – a hazardous and mysterious area where death means losing everything, from loot to save files.

Ahead of the upcoming release of Public Demo 2, the developer took to Twitter to provide a glimpse of the weapons already integrated into the game, emphasizing that all the showcased models have been fully animated, with over 120 custom animation files dedicated to them:

In response to the showcase, Barry, who was responsible for those 120+ animations, presented a marvelous demo providing a look at the incredibly lifelike reloading animations prepared for the five latest guns added to Road to Vostok. Boasting meticulous attention to detail, the sequences were set up in Blender and then exported to Godot, the engine used by RtV, in the GLB format.

"It was pretty painless for the weapon and animation assets themselves from my understanding, but I will admit I don't do much testing in-engine myself as a contractor beyond just making sure the basics work," commented Barry. "Animations that were exported before the move to Godot used FBX format so those ones needed to be reexported as GLB. Godot itself handles a lot of the animation systems really well though."

And here's the artist's previous animation compilation, you can check out more of Barry's incredible works by clicking this link:

Earlier, Antti also announced that Road to Vostok had been fully ported from Unity to Godot, emphasizing that the entire process spanned three months and required 615 hours of development time.

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