The publisher orders them to come back to the office.
Image credit: Ubisoft
Many companies are desperately trying to make their workers ditch their comfy homes and come back to the office, and Ubisoft Montreal is no exception. The company ordered everyone to return on September 11 to work inside for a minimum of two days a week, and people were not happy about it.
As reported by IGN, employees complained about the non-ideal conditions the publisher offers, from noisy environments to higher expenses and a lack of sufficient equipment. Moreover, some were promised remote-only positions and now they feel this condition has been broken. This is a serious issue for the staff as some of them had to make major decisions depending on where they work.
According to the documents IGN has seen, Ubisoft did promise a “hybrid, flexible working environment” where “100% remote work will be possible depending on various criteria, such as productivity and impact on the team, as well as the nature of the work being done.”
However, now the company has made its workers come to the office at least two days a week, and this policy is obligatory for everyone except those with special circumstances whose other “solutions have been explored.”
The recent layoffs and repositions in Ubisoft don't make the situation look brighter. In May, the publisher let go of 60 workers across the UK and the US, and Ubisoft London, the developer of the Hungry Shark series, has just been shut down. With all of this, it's hard to see what future Ubisoft is looking forward to.
"Like many companies in entertainment and tech, we are asking our colleagues to come back to the office for key moments identified by each team. We are convinced that the synergy, in-person discussions, rapid iterations, and a sense of belonging that happens more in person will help us be more effective and agile together, and achieve our business goals," Ubisoft told IGN.
Meanwhile, it is giving people "additional flexibility over the next eight weeks or more to adapt."
Perhaps this new decision is meant to make a part of its employees quit so that Ubisoft can cut some costs. What do you think?
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