The generator consists of two separate HDAs and was developed by Linus Tegelbratt.
Procedural Artist Linus Tegelbratt, whom you might remember for the recent in-depth breakdown of a Fence Generator project, continues to impress us by unveiling an impressive procedural playground generator.
Made in Houdini to be used in Unreal Engine, the generator consists of two separate HDAs – Play frame HDA, controlled by adjusting the iterations, and Sandbox HDA, controlled by an input curve. According to the author, the HDAs are able to spawn decals for extra details and utilize textures and decals from the Megascans library.
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