Interactive Real-Time Clouds Set Up in Unity

The effect is based on nimitz's Chimera's Breath shader.

3D Artist and Game Developer Shahzod Boyhonov, who just recently shared a neat river generator made with Blender's Geometry Nodes, impresses us yet again with a cool new project. This time, the artist showcased a fantastic setup that allows one to manipulate clouds in real-time by shooting them with a laser. According to the creator, the setup was made in Unity and is based on nimitz's Chimera's Breath shader.

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