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New Project Revolutionizes Real-Time Hair Rendering with Major Time & Storage Cuts

100 unique characters with hair models of 100,000 strands each, rasterized in just 2 ms.

Cem Yuksel, Computer Graphics Professor at the University of Utah, has announced an impressive, if not astonishing, achievement for real-time hair rendering. The new method achieved by his team can efficiently render strand-based hair models on the GPU, resulting in a significant reduction in storage and memory bandwidth. 

In the article introducing the project, a GIF at the top shows that their technique can render a scene with 100 characters, each with a unique hair model comprised of 100,000 strands, in just 2 milliseconds on an NVIDIA GTX 4090 GPU, using a mere 1.7 MB of storage for all the models.

Before this big reveal, game developers knew what a headache real-time hair rendering is. It's a tough challenge to simulate those thousands, if not millions, of individual hair strands and all their unique lighting and shading quirks. However, it is important to present a realistic effect for players, as it enhances visual realism, immersion, and overall game visual fidelity.  

Are you excited about the breakthrough they've achieved? Let us know. Read more about this project here and don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitterLinkedInTikTok, and Reddit, where we share breakdowns, the latest news, awesome artworks, and more.

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