Jan Kaluza has shared a cool tweet on object-stabilized screen-space UVs.
Jan Kaluza has shared a cool tweet on object-stabilized screen-space UVs. Basically, this is super useful for VFX. Edward del Villar made the same thing for Unity, but this one is for Unreal Engine users. The artist has also shared his material graph. Let’s learn something new! eg
“Worth mentioning: this is FOV-independent. That was a major pain in the butt when I was trying to figure this out, and then – as always – found that a material function doing the thing I was trying to do already exists in the engine,” added the artist.
Make sure to check out more tips from the artist on his Twitter.