The maestro offered a look a Cleo, a new digital character model that will be the course's mascot.
3D Artist/Animator and one of the all-time G.O.A.T.s of character art, Şefki Ibrahim, has teased his brand-new course by offering a look at Cleo, a highly-realistic WIP character model that is set to be the mascot of the upcoming course.
Although not much is known about Şefki’s new guide, the artist has shared that he’s currently developing the character in Maya and Arnold, with plans to record the full process of preparing the model for real-time use and rendering in Unreal Engine 5. The post also suggests that the use of XGen and assets from Texturing XYZ could be covered in the lessons.
It is also unclear whether the new course will serve as an explanation to Şefki's previous guide on the essential sculpting, texturing, grooming, LookDev, lighting, and animation skills and techniques for creating hyper-realistic 3D characters, however, the artist notes that more information will be shared soon, so it seems we won't have to wait long to find out.
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