Game Developer Crigz shared one more useful tutorial on setting up water simulation in Godot Engine.
Senior Software Developer and Game Developer known as Crigz has recently shared a comprehensive and thorough tutorial on porting a water ripple simulation shader from Unity to Godot Engine. In this tutorial, the developer explained how the shader itself was written, demonstrated the porting workflow and how the shader's code changes depending on the engine, showed how the collisions, water surface, ripples, and refraction were set up, and more. You can check out the tutorial attached above or by visiting Crigz's YouTube channel.
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