There is more information on who and how will be charged.
Image credit: rafapress
On Tuesday, Unity introduced new fees for developers: creators will have to pay some money based on how often players install their games and the revenue they get from it. This caused a huge backlash in the community – everyone had something to say about this rage-inducing change.
Soon after, the company issued a statement, clarifying some of the conditions and even modifying one of the points in its new vision.
Initially, Unity confirmed that each reinstall would require the developer to pay, but then it "regrouped" and told Axios that only the initial installation would take the fee. This is meant to protect creators from haters incessantly reinstalling the game to punish the developers. However, the fee still stays if a user gets the game on an additional device.
Many people were concerned about game demos, and Unity has an answer for this: demos will not be charged unless they are a part of a full game download. You will have to pay for early access games, but charity titles are free to exist.
"As for Game Pass and other subscription services, [Unity executive Marc] Whitten said that developers like Aggro Crab would not be on the hook, as the fees are charged to distributors, which in the Game Pass example would be Microsoft," said Axios.
"Our core point with this is simply to make sure that we have the right value exchange so that we can continue to invest in our fundamental mission to make sure that we can deliver the best tools for people to make great games."
It looks like all the furious comments got to the company: "It's not fun to get a bunch of angry feedback on any particular day. And I think that that is us needing to clarify some of these points," said Whitten and promised that Unity is listening to complaints and will continue to make sure it delivers the best it can.
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