Ovie Mukoro explains how he created a dreamy windmill step by step and breaks down the texturing of the main parts of the design.
The company announced the relocation of the company headquarters.
Learn the details of using Houdini Engine in game engines and find out new features of the 2.0 beta version from Simon Verstraete.
Game Carnival hosted by Unreal Engine is opening next Monday. Attend the event to discover new UE4 projects and meet 80 Level.
Check out a cool character project by Tales da Rocha.
David Karis shared a breakdown of his sci-fi environment High Voltage made in Modo, Maya, and UE4.
Inka Sipola did a breakdown of her recent UE4 environment New Home and talked about modeling the buildings, texturing in Substance Painter, Designer, and Alchemist, and setting up final renders.
Viacheslav Bushuev talked about the issues artists might face when using ready-made assets and kits, the lighting setup in his recent 3D environment Demon Inside Me, and necessary steps for making a practical asset pack for sale.
Ben McDonald did a breakdown of his UE4 environment Lost Temple Ruins talking about the process of making the temple, rocks and foliage, and lighting setup.
- 1GTA's Grove Street Recreated in Unreal Engine
- 2Ziva Dynamics Announces A New ML-Trained Facial Rigging Service
- 3Using A Photoshop Neural Filter To Enhance Skyrim Visuals
- 4A Behind-The-Scenes Look At The Making Of Arcane
- 5Making an Ultra-Realistic Portrait of H.P. Lovecraft
- 6PBR Bridge: A New Blender Add-On that Simplifies Your Workflow
CITIGEN: Create Your Own Cities in BlenderПривет, как можно стобой связаться?·
Creating Destructible Game Objects With Unreal & HoudiniGood·
BitCraft: Developing a Player-Driven MMORPGgood·
BitCraft: Developing a Player-Driven MMORPGVery well·
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