Porco Rosso's Hotel Adriano Recreated in Unreal Engine 5

The artist also utilized Blender, Substance 3D Designer, and SpeedTree to bring the iconic location to the 3D world.

If you've spent enough time on 80 Level, you likely know that we have a special affinity for Ghibli-inspired 3D artworks. Fortunately, a multitude of 3D Artists worldwide also share a deep appreciation for Hayao Miyazaki's animated films, regularly bringing iconic locations and characters into the digital 3D realm.

This time, we were particularly impressed by a breathtaking recreation of Hotel Adriano from the 1992 film Porco Rosso, made by an aspiring 3D Artist known only as Scythe. According to the creator, the 3D version of the seaplane pilots' favorite spot was set up using a combination of Blender, Substance 3D Designer, and SpeedTree, and rendered in Unreal Engine 5.3. Additionally, Scythe utilized some assets from the Unreal Engine Marketplace to create the clouds, water, and green vines.

And here's the shot from the original anime the artist used as the main reference:

Furthermore, the author has also shared a short video providing a behind-the-scenes look at this great environment. You can check it out by visiting Scythe's ArtStation page.

Earlier, 3D Environment Texture Artist at Naughty Dog Coraline Lyu also paid tribute to Porco Rosso, showcasing an absolutely marvelous 3D recreation of one of the shots from the film made using Maya, Substance 3D Painter, Substance 3D Designer, SpeedTree, Unreal Engine:

Previously, Digital Artists Gaku TadaFlorent Lebrun, and Renato Roldan also honored the 1992 classic, showcasing their incredible 3D artworks and animations inspired by Porco Rosso:

If you would like to learn more about creating Ghibli-style 3D environments, here are some great breakdowns from 80 Level readers that might help you out:

Making a Ghibli-Inspired Mountain Village in Unreal Engine 5

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