Procedurally-Made Stylized Village in Houdini & Unreal Engine 5

3D Artist Sopdet demonstrated an impressive village environment that at first glance can be mistaken for a real-life painting.

Check out Stylized Village, an impressive painterly-style 3D environment created by a 3D Artist known only as Sopdet. Inspired by one of Park Jae Cheol's illustrations, the scene was set up in Unreal Engine 5 using a procedural approach, with the house and the stone walls being fully procedural. As stated by Sopdet, all the models and textures in this scene, except for birds, are hand-made and were created using Houdini and Substance 3D Designer/Painter.

Moreover, the artist has also shared several breakdown images and WIP shots, providing a closer look at the production process behind the environment:

"I start by creating models and normal maps in Houdini," commented the creator on setting up the stone walls. "Then, I apply filters created in Substance 3D Designer to achieve the desired stylized effect. Finally, I generate the final result in Substance 3D Painter."

And here's the illustration the environment was inspired by:

You can check out more of Sopdet's projects by clicking this link. Also, don't forget to join our 80 Level Talent platform and our Telegram channel, follow us on InstagramTwitter, and LinkedIn, where we share breakdowns, the latest news, awesome artworks, and more.

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