Rigging and skinning were done separately in Blender to make the outfit fully supported and playable in Unreal Engine 5.
Senior 3D Artist Andrew Kuzmin has transformed The Witcher 3 into The Witcher 3D, showcasing an impressive digital recreation of Geralt of Rivia's armor as seen in the franchise's latest installment.
According to the artist, the outfit was created following Vadim Meshcherekov's tutorial using Marvelous Designer and Substance 3D Painter and built on the Unreal Skeleton. Andrew also noted that rigging and skinning were done separately in Blender to ensure the armor is fully supported and playable in Unreal Engine 5.
You can see more of Andrew's works by clicking this link. And if you also would like to try your hand at Geralt's armor, be sure to check out Vadim Meshcherekov's comprehensive tutorial on The Witcher's Manticore armor set. The course contains chapters dedicated to modeling, sculpting, UV mapping, baking, texturing, and rendering, with a total of 20 hours of video content. The list of required software includes:
- Marvlous Designer / Clo3D
- ZBrush
- Maya
- Marmoset Toolbag
- Substance 3D Painter
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