Trigger screenshakes, animate transforms, play with sounds, and more.
Sergey Tyapkin released another update to his UV tool for Blender.
The JangaFX team decided to play with the recent UE5 demo and make it even more awesome.
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Renaud Forestié explains how a team of only five people can design a mobile game in Unity in less than two weeks without sacrificing quality for the sake of increasing the speed of product development.
Meet the overhauled collection of the Substance suite featuring new tools.
Shindy Leong shared an enormous breakdown of the Abandoned Arcade project, shared a lot of useful tutorials, and explained the workflow step-by-step.
Karim Abou Shousha explains why lighting is one of the most powerful and mysterious tools you can use to create environment art, talks about designing the Beyond the Path Scene, and discusses the possibilities of Unreal Engine 5.
This year, the festival that had been focusing on movies and television, added video games to the list calling them a "one-of-a-kind medium for storytelling, art, and innovation."
The latest version features AI sky masking, multi-resolution RAW format, and over 170 50k sequenced 360° HDRIs.
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