Interview
Freshcan 3D Founders on Asset Creation & Selling
Büşra Öner and Dersu Değer, co-founders of Freshcan 3D, an art studio specializing in digital environments, spoke about their production workflows, explained how they simulate drone flythrough footage, and shared some advice on selling 3D assets.
Büşra Öner & Dersu Değer
Feb 18, 2025
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Process of Making Realistic 3D Toyota Land Cruiser FJ60 in Unreal Engine 5
Alexander Kolyasa showed us his workflow behind the Toyota Land Cruiser FJ60, talking about his techniques that help break the uniformity of masks, setting up realistic marks from windscreen wipers, and making the car drive with the Chaos Vehicles system.
Alexander Kolyasa
Feb 18, 2025
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How To Create A Dense Forest Environment Featuring An Ancient Temple
Environment Artist Pablo Giménez walked us through the creation of an atmospheric Asian scene inspired by concept art, using Unreal Engine, ZBrush, and Blender, showing how to make the buildings in modules, develop realistic textures, and achieve smooth lighting.
Pablo Gimenez
Feb 17, 2025
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How To Enhance Hand-Painting With Blender Shaders For Stylized Character Art
Cherylynn Lima told us about her workflow for the Black Gold Girl project, modeled, hand-painted, rigged, and animated in Blender, focusing on her experimental shading technique.
Cherylynn Lima
Feb 14, 2025
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Creating Realistic Sci-Fi Radio Device Using Plasticity & Blender
Yuichiro Fujita talked to us about the Concept Model: Arcus-2200 project, discussing hard-surface modeling workflow using Plasticity and Blender, texturing in Substance 3D Painter, and detailed setting up of the lighting.
Yuichiro Fujita
Feb 13, 2025
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Learn How to Sculpt Detailed Samurai Frog in ZBrush for 3D Printing
Julio Benavides showed us the sculpting process behind Samurai Frog, discussing how he created the little details in ZBrush to then 3D print the model.
Julio Benavides
Feb 12, 2025
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Creating A Hand-Painted Fully Unlit Scene In Maya, ZBrush & Substance 3D Painter
Rémy Lauret shared with us the process of creating a fully unlit scene, where everything is hand-painted without using PBR techniques or baked lighting. The workflow involved blockout and sculpting in Maya and ZBrush, baking in Substance 3D Painter, and detailed texturing and adding extra details.
Rémy Lauret
Feb 11, 2025
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Crafting High-Quality Web-Based Games: Insights from PIGIAMA KASAMA
The PIGIAMA KASAMA team discussed their innovative approach to developing Kasama: The Awakening, a visually stunning web-based game that showcases the team's expertise and creativity.
The PIGIAMA KASAMA Team
Feb 11, 2025
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How To Create Realistic Scars & Brains Using ZBrush & Substance 3D Painter
Eduardo Bartali shared the workflow behind some of his projects, with a focus on creating scars and brains using ZBrush and Substance 3D Painter.
Eduardo Bartali
Feb 10, 2025
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