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Interview

Creating Short Movie about Formula One Racer Ayrton Senna in 3D

Marcelo Vaz explained how he and Lightfarm Studios used Unreal Engine to create Senna: Closer to God, a short film about the Formula One racer Ayrton Senna, showing the reconstruction of Monaco and the work on likeness.

Marcelo Vaz

Mar 21, 2025

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How To Model & Texture A Whale-Shaped Airship With A Pilot

Robin Mkrtchyan walked us through the Whale Airship Project based on concept art, which was modeled in Blender and textured in Substance 3D Painter, explaining the creation of the airship with a hard surface and the character featuring four distinct hair systems, each with its own unique look and feel.

Robin Mkrtchyan

Mar 21, 2025

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Bringing Dishonored Environment Into Dishonored 2's World With Unreal Engine 5

Sara Molina joined us to discuss reimagining a Dishonored 1 environment in the style of Dishonored 2, adding her own creative twist using Unreal Engine 5, while also outlining her pipeline and plans for the project.

Sara Molina

Mar 20, 2025

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Modeling & Texturing a 3D Toy Gun Using Plasticity & Substance 3D

Sargis Ter-Grigoryan talked to us about the Piston Toy Gun project, discussing modeling and realistic texturing of the nostalgia-evoking toy prop using 3ds Max, Substance 3D Painter, Marmoset Toolbag, and Plasticity.

Sargis Ter-Grigoryan

Mar 20, 2025

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Marvelous Designer on How the CG Art Industry Has Changed Over the Past Decade

80 Level continues celebrating its 10th anniversary, inviting Sean Jeon, CTO at CLO Virtual Fashion, to discuss Marvelous Designer's journey over the past decade, its standout moments, and how the CG art industry has changed over the past decade.

Sean Jeon

Mar 20, 2025

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How to Make Penguin from Batman Look Like Painting in 3D

Mattia Pezzuto discussed the workflow behind his Penguin from Batman, explaining how Caravaggio's works helped him set up the lighting.

Mattia Pezzuto

Mar 19, 2025

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Creating Painterly-Style Lily Pads In Maya, UE & Substance 3D Painter

Lars Rongen showed us the workflow behind the Lily Lake project featuring a painterly style inspired by Arcane, which has been created in Maya, Unreal Engine, and Procreate, highlighting the creative use of decals for caustics and how to match pillars and lily pads nicely in style.

Lars Rongen

Mar 19, 2025

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Cold War, Nuclear Secrets & Puzzles: Atmospheric 2.5D Adventure By Two-Person Indie Studio

Alfonso Caparrini joined us to discuss NODE, a timeline-based 2.5D puzzle platformer set inside a top-secret Soviet nuclear complex, talking about his stylistic influences, the game's unique mechanics, and future plans.

Alfonso Caparrini

Mar 18, 2025

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Creating a Detailed Sci-Fi Rifle Using Plasticity & Blender

Maxim Buyanov talked to us about the EXAR RZL – 606 project, discussing modeling a futuristic weapon and adding wear and tear, such as scratches and smearing, using Plasticity, KeyShot, and Blender.

Maxim Buyanov

Mar 18, 2025

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