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Interview

How to Texture Painterly Venice Scene Using Substance 3D Tools

Jake Lipelt shared his texturing workflow in the Venice Canal project, explaining how he created optimized and interesting variations of brick and plaster surfaces using the layering system.

Jake Lipelt

Oct 30, 2024

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How to Create a Cool Lady Holding a Revolver in ZBrush & Maya

Karthik Suresh and Ariel Chen shared with us the full process of creating this cool lady holding a revolver, from modeling to texturing, lighting, and rendering. They detailed the making of her eyes, hair, pose, tattoos, and clothes, which helped make this character come alive.

Karthik Suresh and Ariel Chen

Oct 30, 2024

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Recreating Heckler & Koch VP9 Match With Blender & Substance 3D Painter

Denis Chirkov walked us through the Heckler & Koch VP9 Match project, explaining how a real-life pistol featuring scuffs and signs of use was brought to life with Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Denis Chirkov

Oct 29, 2024

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Learn How to Create an Epic Cinematic Landscape in Unreal Engine 5

Matan, a.k.a. Lightpure, showed us the workflow behind his Echoes of Tomorrow project, discussing how he created an epic cinematic scene, added vegetation and machinery, textured complex materials, and set up lighting using Unreal Engine 5 and DaVinci.

Matan / Lightpure

Oct 29, 2024

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Creation & Gameplay of Demonic Roguelite Deckbuilder Just A Shadow Game

Ngọc Hữu Nguyễn, the co-founder of TripleBricksGames, told us about Just A Shadow Game, a "demonic fusion of deckbuilding, ritual duels, and roguelite," inspired by Loop Hero, Inscryption, and Monopoly, which a demon told him to create in his dream.

Ngọc Hữu Nguyễn

Oct 28, 2024

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Creating Likeness in 3D: Evelyn Wang from Everything Everywhere All at Once

Jean Zoudi talked about the challenges of approaching likeness in his 3D model of Michelle Yeoh as Evelyn Wang from Everything Everywhere All at Once, discussing hand-sculpting the outfit and sharing some tips for beginner artists.

Jean Zoudi

Oct 28, 2024

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Step-by-Step Guide on Creating a Pile of Photorealistic Used Erasers

Erik Scotti shared with us a step-by-step tutorial for creating a pile of photorealistic wear-and-tear erasers, which are modeled in 3ds Max and ZBrush and rendered with Redshift for Cinema 4D, explaining how to deliver a story by adding details and imperfections.

Erik Scotti

Oct 28, 2024

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Christian Bale's Portrait Imagined in 3D With ZBrush & Marmoset Toolbag 5

Flavia Rodriguez Heinlein shared her process for creating Christian Bale's portrait using ZBrush and Marmoset Toolbag 5, offering valuable tips and resources for mastering likeness capture.

Flavia Heinlein

Oct 25, 2024

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See How to Visualize a Scene of Long-Standing Plane Wreck in UE5

Yogesh Chintakindi showed us the workflow behind his Shelter at Plane Wreck project, discussing how he created the detailed and story-rich scene, textured the corrugated metal, and added natural lighting to the scene using Unreal Engine 5, Houdini, Maya, Substance 3D Painter, and ZBrush.

Yogesh Chintakindi

Oct 25, 2024

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