Interview
Transforming First Love into 3D Environment with Japanese Aesthetics
Maria Yue and Ana Iancu shared the working process behind the First Love project, discussing how the painterly shader was made and how the lighting was set up in Unreal Engine to convey this beautiful feeling.
Maria Yue
Nov 20, 2024
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Creating Wall & Floor Textures with Substance 3D Designer for a Disney IP Game
Tanguy Gringoire explains the step-by-step workflow for creating house interior textures for a Disney IP game using Substance 3D Designer and shares useful tricks for improving efficiency and yielding better results.
Tanguy Gringoire
Nov 20, 2024
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How To Texture An Authentic Old Stove With Substance 3D Painter
Dalia Das guided us through the Old Rusty Stove project, explaining how to recreate the authenticity of a weathered, rusted stove as a highly detailed game-ready asset, while also sharing expert Substance 3D Painter tips.
Dalia Das
Nov 19, 2024
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Creating a Robot in Realistic Style Using ZBrush & Marvelous Designer
Alex Savelev talked to us about the Ranchero project, discussing the modeling process and creating clothes and fabric using ZBrush, Marvelous Designer, Substance 3D Painter, Maya, and Unreal Engine 5.
Alex Savelev
Nov 19, 2024
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Love, Death + Robots Artist On Using Marvelous Designer
Diego Conte joined us to talk about his experience with Marvelous Designer, discussing scenarios where Houdini integration is beneficial and offering valuable tips on improving your digital garments.
Diego Conte
Nov 18, 2024
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Texturing Process Behind SIG MPX Inspired by Call of Duty: Warzone
Bohdan Levochko discussed how he created the SIG MPX gun using ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag, described his ideal pipeline for creating objects, and showed his weapon texturing workflow.
Bohdan Levochko
Nov 18, 2024
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How to Texture a French Building Scene with a Mystic Ambiance
Sandra Lassagne shares her process for texturing an ambient scene inspired by a real-world French architectural style, using the trim sheets technique and a modular approach. She also explains how to enhance the atmosphere through lighting and effects.
Sandra Lassagne
Nov 18, 2024
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Demand, Target Audience & Trends in Creating 3D Content for Non-Gaming Brands
Michal Kozluk talked to us about creating 3D content for non-gaming brands, discussing why brands like Nike, Adidas, and Ferrari need it, defining target audience, demand for such type of content from non-gaming companies, and trends in this field.
Michal Kozluk
Nov 18, 2024
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Grooming Fur For Gremlins' Gizmo With Blender's Hair System
Stefan Mayr walked us through the process of creating a realistic version of Gremlins' Gizmo for a cinematic short film, focusing on the fur grooming workflow using Blender's new hair system.
Stefan Mayr
Nov 15, 2024
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