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Interview

Transforming First Love into 3D Environment with Japanese Aesthetics

Maria Yue and Ana Iancu shared the working process behind the First Love project, discussing how the painterly shader was made and how the lighting was set up in Unreal Engine to convey this beautiful feeling.

Maria Yue

Nov 20, 2024

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Creating Wall & Floor Textures with Substance 3D Designer for a Disney IP Game

Tanguy Gringoire explains the step-by-step workflow for creating house interior textures for a Disney IP game using Substance 3D Designer and shares useful tricks for improving efficiency and yielding better results.

Tanguy Gringoire

Nov 20, 2024

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How To Texture An Authentic Old Stove With Substance 3D Painter

Dalia Das guided us through the Old Rusty Stove project, explaining how to recreate the authenticity of a weathered, rusted stove as a highly detailed game-ready asset, while also sharing expert Substance 3D Painter tips.

Dalia Das

Nov 19, 2024

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Creating a Robot in Realistic Style Using ZBrush & Marvelous Designer

Alex Savelev talked to us about the Ranchero project, discussing the modeling process and creating clothes and fabric using ZBrush, Marvelous Designer, Substance 3D Painter, Maya, and Unreal Engine 5.

Alex Savelev

Nov 19, 2024

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Love, Death + Robots Artist On Using Marvelous Designer

Diego Conte joined us to talk about his experience with Marvelous Designer, discussing scenarios where Houdini integration is beneficial and offering valuable tips on improving your digital garments.

Diego Conte

Nov 18, 2024

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Texturing Process Behind SIG MPX Inspired by Call of Duty: Warzone

Bohdan Levochko discussed how he created the SIG MPX gun using ZBrush, Blender, Substance 3D Painter, and Marmoset Toolbag, described his ideal pipeline for creating objects, and showed his weapon texturing workflow.

Bohdan Levochko

Nov 18, 2024

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How to Texture a French Building Scene with a Mystic Ambiance

Sandra Lassagne shares her process for texturing an ambient scene inspired by a real-world French architectural style, using the trim sheets technique and a modular approach. She also explains how to enhance the atmosphere through lighting and effects.

Sandra Lassagne

Nov 18, 2024

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Demand, Target Audience & Trends in Creating 3D Content for Non-Gaming Brands

Michal Kozluk talked to us about creating 3D content for non-gaming brands, discussing why brands like Nike, Adidas, and Ferrari need it, defining target audience, demand for such type of content from non-gaming companies, and trends in this field.

Michal Kozluk

Nov 18, 2024

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Grooming Fur For Gremlins' Gizmo With Blender's Hair System

Stefan Mayr walked us through the process of creating a realistic version of Gremlins' Gizmo for a cinematic short film, focusing on the fur grooming workflow using Blender's new hair system.

Stefan Mayr

Nov 15, 2024

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The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

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