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www.substance3d.com

Adobe Substance 3D brings you an ecosystem of apps and content that empower you to design 3D. 


Adobe Substance 3D Painter

Substance 3D Painter has the tools you need to texture your 3D assets, from advanced brushes to Smart Materials that automatically adapt to your model. Breathe life into your art. Substance 3D Painter is widely used in game and movie production as well as in product design, fashion, and architecture. It’s a go-to 3D texturing app for creative professionals everywhere.

 

Painter helps you achieve the look you want, from product design to realistic games and visual effects to projects such as stylized animation. Use Smart Materials that adjust to any object to show realistic surface detail or wear and tear. Explore mask presets that adapt to any shape, and paint with efficient, dynamic tools.

 

The state-of-the-art viewport in Painter shows all your artistic decisions in real time. Iterate on complex materials with advanced lighting and shadows, making texturing even more creative and painless. You can even preview your model in the included path tracing mode.

Adobe Substance 3D Designer

With Substance 3D Designer, create seamless materials and patterns, image filters, environment lights, or even 3D models. Each asset can output infinite variations. Substance 3D Designer is used across many industries and is at the center of most video game and visual effects material pipelines. Substance parametric materials are supported in most 3D creation tools and will integrate seamlessly into any workflow. Send your materials directly to Substance 3D Painter and Stager.

 

The node-based workflow allows you to use a wide range of approaches. Any step of the process can always be modified later. Try everything, adjust anytime.

 

Designer comes with a rich node library to create your assets from scratch. Build upon and learn from thousands of materials from Substance 3D Assets and Substance 3D Community Assets.

 

Generate dynamic 3D models, or combine existing elements like curves and kitbash models. Create parametric environment lights to use in any app supported by Substance 3D.

Adobe Substance 3D Sampler

Substance 3D Sampler is at the heart of your 3D workflow. Easily transform a real-life picture into a photorealistic surface or HDR environment. Easily import a reference photo or snap one on the go with Adobe Capture and transform it into a high-quality 3D material with features powered by Adobe Sensei. Closely match the original real-life surface and create seamless tileable materials from your captures.

 

Combine multiple materials and parametric filters to create more advanced surfaces. Access thousands of materials on Substance 3D Assets and Substance 3D Community Assets. The possibilities are endless.

 

Drag and drop your image, add a couple of prebuilt filters, and voila — a library of one-click generators, filters, and effects lets you quickly experiment and get results in just a few clicks. Send your assets directly to Substance 3D Painter and Stager.

Adobe Substance 3D Stager

Build and assemble 3D scenes in this intuitive staging tool. Set up assets, materials, lights, and cameras. Export and share media, from images to web and AR experiences. Substance 3D Stager lets you make creative decisions in context. Refine and adjust your composition in real time. Visualize and edit advanced materials with complex lighting and shadows.

 

Build your realistic 3D scenes with quick and efficient smart tools. Block out shapes, snap elements, activate physics to avoid collisions between models, and generate simple lights.

 

Stager comes with models, materials, and lights to get started. Or explore and use the thousands of high-end assets made by our 3D experts and included with your Substance 3D Collection plan.

Adobe Substance 3D Modeler

Adobe Substance 3D Modeler makes modeling in 3D feel as gestural and natural as drawing. Encourage your creative flow in this flexible and powerful 3D shaping tool. With an intuitive design, Modeler frees you from the technical constraints of traditional 3D modeling. Focus purely on the creative process and create simple 3D models or complex, fully conceived 3D scenes.

 

Modeler is a flexible tool for creating concept art, sketching and prototyping, blocking out game levels, crafting detailed characters or props, or sculpting an entire scene. All in one app.

 

The powerful tools in Modeler work seamlessly across both desktop and VR. Create with the hardware that empowers you best at each step of your creative workflow.

Substance 3D Assets

Access over 15,000 customizable models, lights, and materials created by world-class artists, for every industry. The Substance 3D Assets library has what you need for each part of your creative workflow.

Adobe Substance 3DRecent articles

How to Texture Painterly Venice Scene Using Substance 3D Tools

Jake Lipelt shared his texturing workflow in the Venice Canal project, explaining how he created optimized and interesting variations of brick and plaster surfaces using the layering system.

How to Create a Cool Lady Holding a Revolver in ZBrush & Maya

Karthik Suresh and Ariel Chen shared with us the full process of creating this cool lady holding a revolver, from modeling to texturing, lighting, and rendering. They detailed the making of her eyes, hair, pose, tattoos, and clothes, which helped make this character come alive.

Overgrown Ta Phrom Temple Reimagined in 3D

Take a look at Gabriela N. Estrada Amador's stunning environment.

Recreating Heckler & Koch VP9 Match With Blender & Substance 3D Painter

Denis Chirkov walked us through the Heckler & Koch VP9 Match project, explaining how a real-life pistol featuring scuffs and signs of use was brought to life with Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Creating Likeness in 3D: Evelyn Wang from Everything Everywhere All at Once

Jean Zoudi talked about the challenges of approaching likeness in his 3D model of Michelle Yeoh as Evelyn Wang from Everything Everywhere All at Once, discussing hand-sculpting the outfit and sharing some tips for beginner artists.

Step-by-Step Guide on Creating a Pile of Photorealistic Used Erasers

Erik Scotti shared with us a step-by-step tutorial for creating a pile of photorealistic wear-and-tear erasers, which are modeled in 3ds Max and ZBrush and rendered with Redshift for Cinema 4D, explaining how to deliver a story by adding details and imperfections.

See How to Visualize a Scene of Long-Standing Plane Wreck in UE5

Yogesh Chintakindi showed us the workflow behind his Shelter at Plane Wreck project, discussing how he created the detailed and story-rich scene, textured the corrugated metal, and added natural lighting to the scene using Unreal Engine 5, Houdini, Maya, Substance 3D Painter, and ZBrush.

Impressive House Material That Looks Like a Fully-Fledged 3D Model

The artist used Substance 3D Designer and Marmoset Toolbag to set up and render the piece.

Creating Realistic Alien for Short Film Inspired by Love, Death & Robots

Marcelo Vaz told us about the short movie CARGO and explained how the capabilities of Unreal Engine and MetaHuman made the striking alien feel alive.

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