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Articles

How to Create a Cool Lady Holding a Revolver in ZBrush & Maya

Karthik Suresh and Ariel Chen shared with us the full process of creating this cool lady holding a revolver, from modeling to texturing, lighting, and rendering. They detailed the making of her eyes, hair, pose, tattoos, and clothes, which helped make this character come alive.

Karthik Suresh and Ariel Chen

Oct 30, 2024

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Overgrown Ta Phrom Temple Reimagined in 3D

Take a look at Gabriela N. Estrada Amador's stunning environment.

Gloria Levine

Oct 29, 2024

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Recreating Heckler & Koch VP9 Match With Blender & Substance 3D Painter

Denis Chirkov walked us through the Heckler & Koch VP9 Match project, explaining how a real-life pistol featuring scuffs and signs of use was brought to life with Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Denis Chirkov

Oct 29, 2024

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Creating Likeness in 3D: Evelyn Wang from Everything Everywhere All at Once

Jean Zoudi talked about the challenges of approaching likeness in his 3D model of Michelle Yeoh as Evelyn Wang from Everything Everywhere All at Once, discussing hand-sculpting the outfit and sharing some tips for beginner artists.

Jean Zoudi

Oct 28, 2024

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Step-by-Step Guide on Creating a Pile of Photorealistic Used Erasers

Erik Scotti shared with us a step-by-step tutorial for creating a pile of photorealistic wear-and-tear erasers, which are modeled in 3ds Max and ZBrush and rendered with Redshift for Cinema 4D, explaining how to deliver a story by adding details and imperfections.

Erik Scotti

Oct 28, 2024

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See How to Visualize a Scene of Long-Standing Plane Wreck in UE5

Yogesh Chintakindi showed us the workflow behind his Shelter at Plane Wreck project, discussing how he created the detailed and story-rich scene, textured the corrugated metal, and added natural lighting to the scene using Unreal Engine 5, Houdini, Maya, Substance 3D Painter, and ZBrush.

Yogesh Chintakindi

Oct 25, 2024

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Creating Realistic Alien for Short Film Inspired by Love, Death & Robots

Marcelo Vaz told us about the short movie CARGO and explained how the capabilities of Unreal Engine and MetaHuman made the striking alien feel alive.

Marcelo Vaz

Oct 24, 2024

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Learn to Make Protective Komainu Guardian Statue in 3D

Shion Otsuka explained how the Komainu statue was made, talked about wear and tear in the textures, and shared how flames and Fudo Myoo inspired the design.

Shion Otsuka

Oct 24, 2024

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Create Diverse Interiors with This 2000+ Item Blender Pack

Just drag and drop the assets within Blender and design diverse scenes.

Emma Collins

Oct 18, 2024

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