Props
Process of Making Realistic 3D Toyota Land Cruiser FJ60 in Unreal Engine 5
Alexander Kolyasa showed us his workflow behind the Toyota Land Cruiser FJ60, talking about his techniques that help break the uniformity of masks, setting up realistic marks from windscreen wipers, and making the car drive with the Chaos Vehicles system.
Alexander Kolyasa
Feb 18, 2025
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Creating Realistic Sci-Fi Radio Device Using Plasticity & Blender
Yuichiro Fujita talked to us about the Concept Model: Arcus-2200 project, discussing hard-surface modeling workflow using Plasticity and Blender, texturing in Substance 3D Painter, and detailed setting up of the lighting.
Yuichiro Fujita
Feb 13, 2025
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Breakdown: 3D Gun Made of LEGO Blocks Created with Plasticity
Yulong Huang demonstrated the work behind Block19, a gun made of LEGO blocks, explaining the Plasticity workflow and showing the texturing steps in Substance 3D Painter.
Yulong Huang
Jan 31, 2025
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Take a Look at This Realistic 3 Gun Prop Made with Blender
Lead Weapon and Prop Artist Thomas "Pilgrim" Butters expanded his portfolio with another high-quality work.
Emma Collins
Jan 31, 2025
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Imagining Game Boy Advance With Joy-Cons In Substance 3D & Arnold
Tatyana Grebenschikova joined us to discuss her 3D take on Game Boy Advance upgraded with Joy-Cons, focusing on the texturing workflow in Substance 3D Painter.
Tatyana Grebenschikova
Jan 29, 2025
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Crafting A Real-World Inspired Switchblade Using Plasticity & Substance 3D
Howel Ganuchaud joined us to share his process of recreating the Hogue SIG Sauer K320 knife with Plasticity, focusing on his texturing workflow in Substance 3D Painter and offering valuable tips and resources.
Howel Ganuchaud
Jan 15, 2025
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How To Texture Worn-Out DBAL-B2 Laser Gun In Substance 3D Painter
Deepak Gollar shared with us the detailed process of texturing this weapon model using Substance 3D Painter. He emphasized how the photorealistic appearance, with layers of wear, grime, and dust, was achieved while also offering skills to enhance realism.
Deepak Gollar
Jan 14, 2025
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How to Create a Photorealistic Post-Apocalyptic Mask with Maya, ZBrush & Substance 3D Painter
László Hackl guides us through the Metro Mask project, covering modeling, texturing, and rendering. He focuses on the texturing workflow and techniques that help this post-apocalyptic prop achieve a hyper-level of realism.
László Hackl
Dec 27, 2024
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Modeling a Realistic Panasonic RF-2200 Radio Using Maya and ZBrush
Cody Trenholm shared with us the detailed process of creating a 3D model of a used Panasonic RF-2200 radio, highlighting the techniques used for modeling, texturing, and rendering. He discussed tricks that help contribute to the storytelling of the prop and bring it to life.
Cody Trenholm
Dec 24, 2024
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