Props
How to Create a Photorealistic Post-Apocalyptic Mask with Maya, ZBrush & Substance 3D Painter
László Hackl guides us through the Metro Mask project, covering modeling, texturing, and rendering. He focuses on the texturing workflow and techniques that help this post-apocalyptic prop achieve a hyper-level of realism.
László Hackl
Dec 27, 2024
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Modeling a Realistic Panasonic RF-2200 Radio Using Maya and ZBrush
Cody Trenholm shared with us the detailed process of creating a 3D model of a used Panasonic RF-2200 radio, highlighting the techniques used for modeling, texturing, and rendering. He discussed tricks that help contribute to the storytelling of the prop and bring it to life.
Cody Trenholm
Dec 24, 2024
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Learn to Make Realistic Double Karambit with Plasticity
Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.
Anatolii Kenc
Dec 20, 2024
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Crafting Personalized Worn Colt Navy Revolver With Blender & Substance 3D
NeueN showed us the workflow behind the Colt Navy project, showcasing how a weathered revolver with a Mickey Mouse carving and leather holster was created using Blender, ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.
NeueN NN
Dec 19, 2024
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Hard Surface Modeling Tips & Tricks For Creating A Vintage Quirky-Looking Gun
Ron Frölich walked us through the Tribuzio project, detailing the techniques used to bring a uniquely designed 19th-century pistol to life using Blender, Substance 3D Painter, and Marmoset Toolbag.
Ron Frölich
Dec 17, 2024
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Creating a 3D Appealing Pokédex with Hand-Painted Texture from a 2D Concept
Alice Hu shared a step-by-step tutorial on transforming a 2D concept of a Pokédex into a 3D model, which was sculpted in Blender, textured in Substance 3D Painter, and rendered in Unreal Engine 5. She provided tips and tricks to enhance the asset's liveliness and explained how the unique blue outline was achieved.
Alice Hu
Dec 16, 2024
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Recreating Browning Buck Mark Semi-Automatic Pistol With Blender & Substance 3D
Jack Miles talked about the process of modeling a semi-automatic pistol in Blender and rendering it in Marmoset Toolbag 5, sharing the useful add-ons involved to speed up workflow and the approach to texturing by focusing on subtlety to achieve more realistic results.
Jack Miles
Dec 12, 2024
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How to Create Hand-Painted Lighting Using Substance 3D Painter
Matheus Elias talked to us about the Hand-Painted Revolver project, discussing modeling and creating the hand-painted texture and lighting using ZBrush, Substance 3D Painter, Maya, and Marmoset Toolbag.
Matheus Elias
Dec 11, 2024
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How to Create Old Pruning Shear Using Substance 3D Painter & ZBrush
Dan Tinco showed us the working process behind the Old Pruning Shear project, discussing setting up the spring and blades and texturing damaged rusty metal and plastic using Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.
Dan Tinco
Dec 09, 2024
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