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Props

How to Create a Photorealistic Post-Apocalyptic Mask with Maya, ZBrush & Substance 3D Painter

László Hackl guides us through the Metro Mask project, covering modeling, texturing, and rendering. He focuses on the texturing workflow and techniques that help this post-apocalyptic prop achieve a hyper-level of realism.

László Hackl

Dec 27, 2024

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Modeling a Realistic Panasonic RF-2200 Radio Using Maya and ZBrush

Cody Trenholm shared with us the detailed process of creating a 3D model of a used Panasonic RF-2200 radio, highlighting the techniques used for modeling, texturing, and rendering. He discussed tricks that help contribute to the storytelling of the prop and bring it to life. 

Cody Trenholm

Dec 24, 2024

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Learn to Make Realistic Double Karambit with Plasticity

Anatolii Kenc showed us the work behind his Double Karambit modeled in Plasticity and demonstrated how he made it look so realistic.

Anatolii Kenc

Dec 20, 2024

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Crafting Personalized Worn Colt Navy Revolver With Blender & Substance 3D

NeueN showed us the workflow behind the Colt Navy project, showcasing how a weathered revolver with a Mickey Mouse carving and leather holster was created using Blender, ZBrush, Substance 3D Painter, Marvelous Designer, and Marmoset Toolbag.

NeueN NN

Dec 19, 2024

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Hard Surface Modeling Tips & Tricks For Creating A Vintage Quirky-Looking Gun

Ron Frölich walked us through the Tribuzio project, detailing the techniques used to bring a uniquely designed 19th-century pistol to life using Blender, Substance 3D Painter, and Marmoset Toolbag.

Ron Frölich

Dec 17, 2024

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Creating a 3D Appealing Pokédex with Hand-Painted Texture from a 2D Concept

Alice Hu shared a step-by-step tutorial on transforming a 2D concept of a Pokédex into a 3D model, which was sculpted in Blender, textured in Substance 3D Painter, and rendered in Unreal Engine 5. She provided tips and tricks to enhance the asset's liveliness and explained how the unique blue outline was achieved.

Alice Hu

Dec 16, 2024

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Recreating Browning Buck Mark Semi-Automatic Pistol With Blender & Substance 3D

Jack Miles talked about the process of modeling a semi-automatic pistol in Blender and rendering it in Marmoset Toolbag 5, sharing the useful add-ons involved to speed up workflow and the approach to texturing by focusing on subtlety to achieve more realistic results.

Jack Miles

Dec 12, 2024

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How to Create Hand-Painted Lighting Using Substance 3D Painter

Matheus Elias talked to us about the Hand-Painted Revolver project, discussing modeling and creating the hand-painted texture and lighting using ZBrush, Substance 3D Painter, Maya, and Marmoset Toolbag.

Matheus Elias

Dec 11, 2024

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How to Create Old Pruning Shear Using Substance 3D Painter & ZBrush

Dan Tinco showed us the working process behind the Old Pruning Shear project, discussing setting up the spring and blades and texturing damaged rusty metal and plastic using Blender, ZBrush, Substance 3D Painter, and Marmoset Toolbag.

Dan Tinco

Dec 09, 2024

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Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

Reallusion software is a platform for digital human character creativity and animation. Emphasizing character scalability for creative and industry projects, Reallusion real-time characters are populating across Media and Entertainment, Metaverse, Digital Twin factories, Architectural visualizations, and AI Simulations.

Unity Technologies created Unity engine – one of the most popular game-creation tools in the industry. The Unity engine is far and away the dominant global game development software. More games are made with Unity than with any other game technology. More players play games made with Unity, and more developers rely on our tools and services to drive their business.

Innovative online courses for a successful career in the Art, Games & VFX industries.

Vertex School is a leader in online Game Design classes that offers intensive Bootcamps based on the ever-changing needs of the gaming industry.

The world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences.

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