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Articles

Creating Short Movie about Formula One Racer Ayrton Senna in 3D

Marcelo Vaz explained how he and Lightfarm Studios used Unreal Engine to create Senna: Closer to God, a short film about the Formula One racer Ayrton Senna, showing the reconstruction of Monaco and the work on likeness.

Marcelo Vaz

Mar 21, 2025

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Bringing Dishonored Environment Into Dishonored 2's World With Unreal Engine 5

Sara Molina joined us to discuss reimagining a Dishonored 1 environment in the style of Dishonored 2, adding her own creative twist using Unreal Engine 5, while also outlining her pipeline and plans for the project.

Sara Molina

Mar 20, 2025

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Take a Walk Down This Street Inspired by Harry Potter's Diagon Alley

A fantasy project by 3D Artist Ivan Volchenko, also known as scottyartt.

Emma Collins

Mar 20, 2025

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Mysterious Medieval-Looking 3D Environment Made with ZBrush & UE5

A new epic scene in the Hinterlands series by 3D Artist Jonathon Gregory Bick.

Emma Collins

Mar 20, 2025

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These Tiny Glade-Inspired Tools Were Created with Unreal Engine's PCG

Tanguy Talbert made his life much easier.

Gloria Levine

Mar 19, 2025

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Material Layers In UE5: What Are They & Why Should You Use Them?

Learn more about texturing directly in the engine, along with examples of the benefits it offers for production.

Amber Rutherford

Mar 19, 2025

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Creating Painterly-Style Lily Pads In Maya, UE & Substance 3D Painter

Lars Rongen showed us the workflow behind the Lily Lake project featuring a painterly style inspired by Arcane, which has been created in Maya, Unreal Engine, and Procreate, highlighting the creative use of decals for caustics and how to match pillars and lily pads nicely in style.

Lars Rongen

Mar 19, 2025

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3D Artist Unveiled a Powerful UE5 Tool for Effortless Combat Scene Creation

A procedural hit reaction system by 3D Artist Jared Taylor is a game-ready solution with multiple options and high customizability.

Emma Collins

Mar 19, 2025

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The Weather Systems In Windstorm: The Legend Of Khiimori

Marvin Wärzner explained how Aesir Interactive GmbH approached the game's dynamic weather with diverse ground types and changing conditions in Unreal Engine 5 to deliver an immersive horseback exploration of Mongolian landscapes.

Marvin Wärzner

Mar 18, 2025

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