Articles
Cool Mesh Generation Algorithm Made With Compute Shaders In Unity
Whether it's a cheeto or a tadpole, this mesh generation visualization shared by Game Developer Zolden is incredibly satisfying.
Amber Rutherford
May 06, 2024
Add bookmark
Balatro's Card Movements & Shaders Recreated in Unity
André Cardoso shared a detailed breakdown explaining how he translated Balatro's "game feel" to another engine.
Theodore McKenzie
May 02, 2024
Add bookmark
Unity 6 Preview Has Been Released
Featuring accelerated rendering, new lighting options, multiplayer workflows, and much more.
Theodore McKenzie
May 02, 2024
Add bookmark
Learn To Draw On Paper In Mixed Reality With This Meta Quest 3 App
VR Software Developer Stephen Rogers has presented Pencil, this year's Meta Presence Platform Hackathon winner, a Meta Quest 3 app for drawing in mixed reality on real paper with step-by-step art lessons and pose references.
Amber Rutherford
May 01, 2024
Add bookmark
From Doom Mods to Retro Horror FPS: the Journey in Progress
Game developer Rekkimaru told us about his retro horror FPS Shraud, teased some cool "exotic" weapons, and shared how he wanted to relive Nightmare Creatures in this spiritual successor.
Rekkimaru -
Apr 30, 2024
Add bookmark
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
Buy Metasite
Jettelly's New Book On Unity's Shader Functions Is Out Now
Elevate your projects with Shaders and Procedural Images for Technical Art e-book from the authors of The Unity Shaders Bible, covering essential topics for shader development in Unity, including polynomial and trigonometric functions, implemented with HLSL and Shader Graph to create shapes and figures in 2D & 3D.
Amber Rutherford
Apr 29, 2024
Add bookmark
Check Out This Unity-based Hack & Slash Game With Manga Ink Graphics
Hack, slash, and traverse an interconnected environment in GHOST EATER, a Unity-powered cybernetic third-person action game inspired by Deus Ex and NieR series, featuring distinctive manga halftone visuals.
Amber Rutherford
Apr 26, 2024
Add bookmark
Lucas Pope on Making Games Out of Restrictions
The creator of Papers, Please and Return of the Obra Dinn discussed tool creation in Unity and explained why he's not worried about AI for now.
Gloria Levine
Apr 25, 2024
Add bookmark
Exclusive: Developers of 1930s-Style FPS Mouse on Art Style, Unity & Violence in Games
80 Level sat down with Fumi Games' Mateusz Michalak and Maciej Krzemień, who discussed Mouse's recent gameplay trailer, explained why they chose the Unity engine, elaborated on the game's rubber hose art style, and shared their opinion on violence in video games.
Fumi Games
Apr 24, 2024
Add bookmark