Environments, assets, a combo input buffering system, and procedural crowds are waiting for you.
Game Developer Charles Cox spoke about More Than Human, an open-world adventure game where you can morph into various animals or creatures, explaining why he switched from Unity to Unreal Engine to handle the development of the game.
Martin Martschenko walked us through the Retro Futuristic Apartment project and detailed planning, modeling, texturing, and lighting pipelines, sharing how this environment was created in Unreal Engine.
"Most of our competitors don't really care where I am. They want to compete with us everywhere we go."
Rockstar likely referenced Lawrence Sullivan in its new trailer.
Immerse yourself in a
hyper-realistic virtual world
hyper-realistic virtual world
A recent survey also showed that gamers think that AAA PC games are too expensive.
The legendary outfit is here again (if everything goes as intended).
Would you like to fight monsters on a tropical island along with your friends?
- 1Ubisoft Allegedly Interrupts Gameplay with Pop-Up Ads
- 2PUBG Developer Announces a UE5-Powered Rival to EA's The Sims
- 3"Florida Joker" Responds After Appearing on GTA 6 Trailer: "We Gotta Talk"
- 4A Co-Op PvE Game That Mixes FTL and Sea of Thieves
- 5A Programmer Presents a Mind-Blowing Multi-Window Adaptive Experience
- 6AI-Powered Text-to-Video Generator Pika Has Been Released
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How Diablo 4's Excessive Marketing Ruins the Experiencesmail·
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