Animation
A Deep Dive Into Speech Graphics' Facial Animation Solutions
Co-Founder and CTO of Speech Graphics Michael Berger told us about the company's history, discussed how their facial animation solutions SGX and SG Com work, and explained why AAA game developers use the solutions for their projects.
Menhir FX's Work Organization & Production Pipeline
Simon Tarsiguel, a Co-Founder of Menhir FX, talked about the studio's working process, spoke about their production pipeline and software they used, and explained how to work with new clients.
Disney Animator Shows That It's OK to Break Things to Get a Good Result
Apparently, renowned animation studios are not afraid to bend the rules to achieve a perfect shot.
Ynput Launched Early Access to Animation Pipeline Platform AYON
AYON provides foundations to build pipelines that support complex workflows.
Joint-Based Skin Deformation in God of War Ragnarök Will Be Explained at GDC 2023
Join Santa Monica's Tenghao Wang at this year's GDC to learn more about the joint-based skin deformation and systematic rig and dynamic bone techniques used for Ragnarök.
Setting Up the Rig & Muscles for a Realistic Polar Bear
Alexandre Fernandes walked us through the working process behind the Polar Bear project, showed how the character was rigged, and explained how its muscles were set up.
Baguette: Easy Free Rigging System for Maya
The drag, drop and connect system rig was created by Nims Bun.
Plask Released MODIF App for Motion Capture on Mobile
Its SDK is already available for those interested.