Andrea Sbabo talked about being a Houdini FX Artist, explained why the Houdini is his go-to tool, and shared a detailed breakdown of some of the projects.
Ayoub Hamidi Alaoui talked about the development process behind his Houdini-made project Ophidiophobia, explained how to set up moving snakes, and shared some useful tutorials for aspiring Houdini Artists.
Rong Deng, an experienced Game Designer, and Rui Huang, a professional in Animation and Digital Art, Concept Artist, have talked about the story that stands behind the project There You Are, discussed the developing process of the game, technical tools, and sources of inspiration.
A Director and 3D Artist Sava Zivkovic talked about the production process behind Irradiation – a short film made using Unreal Engine, Blender, and motion capture.
The Fortiche studio is back with a new animated show.
The Director and Writer of Cyan Eyed Ryan Grobins talked about the idea behind the film, explained how environments, characters, and VFX were created, and what tools were used in production.
A renowned VFX Artist Daniel Magyar talked about being a successful VFX artist, talked about creating visual effects for movies and series, and shared some advice for beginners.
Marcus Ottosson talked about the Ragdoll Dynamics' fantastic tool for Maya called Ragdoll, a real-time physics solver that works on transforms, discussed the development process, and explained how it helps artists.
Check out this fantastic short animation that'll make your period of waiting for HK: Silksong a little bit more bearable.
- 1Tutorial: Procedural Rock/Mountain Shader in Blender
- 2Depth Sketching in Mental Canvas by Greg Edwards
- 3A Stunning 3D Recreation of Walter White From Breaking Bad
- 4Random Flow: A New Plugin for Blender
- 5HOUND 13 Shares Prototype Footage of Its Dark Fantasy RPG in Unreal
- 6AI Recreates Realistic Characters From Witcher & Walking Dead
Grandma: Creating an Ultra-Realistic Portrait in Maya, XGen & ZBrushWonderful work, I am writing my dissertation on face modelling and the...·
Creating Stylized Leaves in MayaThanks for the tutorial. Easy to follow but I feel it needs more expla...·
Making a Magic Forest with Megascans & UE4Absolutely phenomenal job! Thanks for going through your journey on cr...·
Vehicular Hard-Surface Texturing Using Quixel Mixer: Part 2Why use Photoshop to make images?Because the Mixer's ability to p...·
Join thousands of game designers and keep track of your subscriptions