Articles
Former GTA 6 Dev On "Exploration Anxiety" In Open World Games
Be cautious of "Open world fatigue."
Rita Hou
Mar 24, 2025
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Breaking Language Barriers: Audio-Driven Facial Animation For Any Language
The Speech Graphics team shared the latest updates to their automatic speech-to-facial animation system, enhancing the Mandarin, Korean, and French language modules.
Speech Graphics
Mar 18, 2025
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LocalThunk Recalls The Huge Pressure & Mental Health Issues While Working On Balatro
"I was in super crunch mode."
Rita Hou
Mar 10, 2025
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Here Are Some Fun Facts about GTA San Andreas "Insides"
TJGM collected interesting details about signs, lighting, and more.
Gloria Levine
Feb 24, 2025
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Skyrim Producer Rebalanced Fighting Two Weeks Before It Was Released
There were also thousands of ants casting shadows: "Why is the game running slow?"
Gloria Levine
Feb 24, 2025
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Dying Light Franchise Director Talks the Series' Past, Present & Future
Techland's Tymon Smektala has joined 80 Level to celebrate the Dying Light series' 10th anniversary, offer a behind-the-scenes look at the story and development of the first two games, and provide some details about the upcoming Dying Light: The Beast.
Tymon Smektala
Feb 21, 2025
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Celebrate Persuasion Wheel from The Elder Scrolls 4: Oblivion in This Game Jam
All hail the wheel!
Gloria Levine
Feb 19, 2025
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Screen Space Ambient Occlusion Test for Upcoming Cozy City-Builder
See Björn Ottosson's progress.
Gloria Levine
Feb 17, 2025
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Game Developer Breaks Down How to Make Cinematic Trailer with Real-Time Face Capture Using iPhone & Unity
The footage is used in Ankoku's Blueman.
Gloria Levine
Feb 17, 2025
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